Character Builds & Perks Guide

Your character build defines your playstyle in 7 Days to Die. This comprehensive guide covers the attribute system, top-tier perks, and proven builds for solo and multiplayer gameplay in 1.0.

Understanding Attributes

There are five primary attributes, each governing specific perks and playstyles:

AttributePrimary WeaponsPlaystyleBest For
PerceptionRifles, Spears, BowsRanged precisionSnipers, hunters
StrengthSledgehammers, Shotguns, ClubsHeavy damage, miningMelee brawlers, miners
FortitudeFists, Machine GunsSurvivability, enduranceTank builds, survival
AgilityKnives, Pistols, SMGsStealth, mobilityAssassins, speedrunners
IntellectStun Batons, Turrets, Junk TurretsCrafting, automationBuilders, support

Skill Points & Leveling

  • Max Level: 300
  • Points Per Level: 1 skill point
  • Attribute Cost: 1 point per level (max 10)
  • Perk Cost: 1 point per rank

Early Game Priority (Levels 1-20)

  1. Sexual Tyrannosaurus (Fortitude 1): Reduces stamina drain for power attacks
  2. Master Chef (Strength 1): Cook better food, avoid food poisoning
  3. Miner 69er (Strength 3): Mine faster, essential for resources
  4. Mother Lode (Strength 3): Get more resources per block
  5. Living Off The Land (Fortitude 1): Better farming yields

Top-Tier Perks Ranked

S-Tier (Must-Have)

PerkAttributeWhy It's Essential
ParkourAgility 1+Jump higher, fall farther without damage, reduced stamina. Best mobility perk in game.
CardioFortitude 1+Run longer, regenerate stamina faster. Mandatory for survival.
Healing FactorFortitude 3Passive health regeneration. Saves medical supplies.
Lucky LooterPerception 1+Find better loot. Snowballs into huge advantages.
Better BarterIntellect 1+Better prices, Secret Stash access. Economic advantage.

A-Tier (Highly Recommended)

PerkAttributeBenefit
Miner 69erStrength 3Mine 2x faster at max rank
Mother LodeStrength 5Double resource yield
The Daring AdventurerIntellect 1+Better quest rewards
Advanced EngineeringIntellect 5Craft workstations, vehicles
Pain ToleranceFortitude 5Take less damage

Best Builds

1. The Solo Survivor (Balanced)

Best for single-player, handles all situations.

Core Attributes

  • Strength: 5 (mining + shotguns)
  • Fortitude: 5 (survivability)
  • Intellect: 5 (crafting)
  • Perception: 3 (looting)
  • Agility: 2 (mobility)

Priority Perks

  1. Master Chef 2
  2. Miner 69er 3
  3. Mother Lode 3
  4. Healing Factor 3
  5. Lucky Looter 3
  6. Advanced Engineering 3
  7. Cardio 2
  8. Parkour 2

2. The Assassin (Stealth DPS)

High damage from stealth. One-shot most zombies.

Core Attributes

  • Agility: 10 (max stealth + damage)
  • Perception: 5 (ranged backup)
  • Fortitude: 3 (survivability)

Priority Perks

  1. From The Shadows 5 (stealth damage multiplier)
  2. Hidden Strike 5 (sneak attack bonus)
  3. Parkour 5 (escape + mobility)
  4. Archery 4 (silent ranged kills)
  5. Light Armor 3 (noise reduction)

Playstyle Tips

  • Always crouch when approaching POIs
  • Use compound bow or crossbow for silent kills
  • Knife power attacks from behind = instant kill on most zombies
  • Wear padded/military armor for noise reduction

3. The Tank (Melee Brawler)

Walk into hordes and walk out. Maximum durability.

Core Attributes

  • Fortitude: 10 (health + resistance)
  • Strength: 7 (sledgehammer damage)

Priority Perks

  1. Pain Tolerance 5 (damage reduction)
  2. Healing Factor 5 (regeneration)
  3. Iron Gut 3 (food efficiency)
  4. Skull Crusher 5 (club/sledge damage)
  5. Heavy Armor 5 (max armor rating)
  6. Sexual Tyrannosaurus 4 (stamina efficiency)

Equipment

  • Steel Sledgehammer with mods
  • Steel Armor set
  • First Aid Kits for emergencies

4. The Turret Master (Intellect)

Let your robots do the fighting. Best for horde nights.

Core Attributes

  • Intellect: 10 (turrets + crafting)
  • Fortitude: 5 (survivability)

Priority Perks

  1. Robotics Inventor 5 (turret damage + durability)
  2. Electrocutioner 5 (stun baton mastery)
  3. Advanced Engineering 5 (craft everything)
  4. Better Barter 5 (buy parts cheaper)
  5. Grease Monkey 3 (vehicle crafting)

Strategy

  • Deploy junk turrets during quests
  • Build SMG + Shotgun auto turrets for base
  • Use stun baton to immobilize zombies for turrets
  • Craft ammo in bulk at chemistry station

5. The Sniper (Perception)

Kill zombies before they know you exist.

Core Attributes

  • Perception: 10 (rifle damage + awareness)
  • Agility: 5 (stealth synergy)

Priority Perks

  1. Dead Eye 5 (rifle damage)
  2. The Penetrator 5 (armor penetration)
  3. Lucky Looter 5 (find better rifles)
  4. From The Shadows 3 (stealth multiplier)
  5. Archery 3 (silent option)

Multiplayer Role Builds

Team Composition (4 Players)

RolePrimary AttributeResponsibility
Miner/BuilderStrength + IntellectResources, base construction
Looter/ScoutPerception + AgilityPOI clearing, finding loot
Medic/SupportFortitude + IntellectHealing, food, vehicles
Combat/DefenseStrength or AgilityHorde night, protection

Skill Books & Magazines

Magazines provide passive bonuses and unlock recipes without spending perk points.

Priority Magazine Sets

Magazine SetVolumesKey Unlocks
Forge Ahead7Workstations (Forge, Workbench, Chemistry)
Pistol Pete7Pistol crafting + damage
Shotgun Messiah7Shotgun crafting + damage
Sniper7Rifle crafting + damage
Bar Brawling7Fist + Knuckle weapons
Tech Junkie7Robotic turrets + drones

Respec Options

Made a mistake? You can reset your perks:

  • Grandpa's Forgetting Elixir: Resets all perks, found rarely in loot
  • Trader Purchase: Available in Secret Stash at high Better Barter
  • Admin Command: giveselfskillxp <skill> -<amount> (servers only)

Common Build Mistakes

MistakeProblemSolution
Spreading points too thinNo specialization, mediocre at everythingFocus 2-3 attributes early
Ignoring FortitudeDie constantlyGet Healing Factor + Cardio early
Max combat, no craftingCan't make tools or vehiclesAt least 3 Intellect for basics
Skipping Master ChefFood poisoning, inefficient cooking1 point early solves food problems

Build Progression Timeline

Days 1-7

  • Master Chef 1
  • Sexual Tyrannosaurus 1
  • Lucky Looter 1
  • Parkour 1

Days 7-21

  • Miner 69er 3
  • Mother Lode 2
  • Healing Factor 2
  • Your primary weapon perk to rank 3

Days 21+

  • Max your primary attribute
  • Advanced Engineering 3+
  • Better Barter 3+
  • Secondary weapon/utility perks