The technical database for 7 Days to Die - current as of V3.2.0 (stable, 26 August 2026). This section is the reference layer that hosting and gameplay guides link back to: console commands, world seeds, entity and item IDs, world-generation tooling, and the XML files that drive everything. Use the cards below for the common reference pages, the XML section for server administration, and the sidebar for the rest of the wiki.
Master the F1 console. From teleport and spawnairdrop to advanced chunkcache debugging.
Finding the perfect map is half the battle. Browse curated seeds with city-dense landscapes for V2.6.
A technical breakdown of zombie health, damage types, and item IDs for the giveself command.
External tools for generating massive 16k maps with custom biome distribution. Two are dead and two work. NitroGen stopped on the Alpha 19 and 20 line, KingGen on Alpha 20 and 21, and neither was updated for 1.0 or for the V2 and V3 lines, so their worlds do not load. The live options are the in-game RWG, Teragon on the desktop and xegen in the browser. See them compared.
Detailed breakdowns of the core game files:
The reference pages above feed the operational guides:
New to the game's background? Read the complete history of 7 Days to Die, from the 2013 Kickstarter to V3.0.