The technical database for 7 Days to Die — current as of V2.6 Stable (April 2026). This section is the reference layer that hosting and gameplay guides link back to: console commands, world seeds, entity and item IDs, world-generation tooling, and the XML files that drive everything. Use the cards below for the common reference pages, the XML section for server administration, and the sidebar for the rest of the wiki.
Master the F1 console. From teleport and spawnairdrop to advanced chunkcache debugging.
Finding the perfect map is half the battle. Browse curated seeds with city-dense landscapes for V2.6.
A technical breakdown of zombie health, damage types, and item IDs for the giveself command.
External tools for generating massive 16k maps with custom biome distribution.
Detailed breakdowns of the core game files:
The reference pages above feed the operational guides: