Last updated: 10 September 2026. Written for V3.2.0, the current stable build since 26 August 2026.
This is the live directory of best 7 Days to Die seeds and, just as importantly, the RWG settings that decide what a seed actually produces. It covers the world seeds people ask for by name, how to enter one correctly, the settings that give you big cities or more traders or a forest start, the curated pregen maps console players pick from, and why an Alpha-era seed no longer matches its old screenshots.
Read this before you copy a seed from anywhere. A seed name on its own no longer describes a world. The official documentation is explicit: custom seed world generation reproduces the same world "so long as game version and build are the same and the various values for world generation are the same", and "if a single value is different by any amount an entirely different world will result". So the thing worth writing down is not the seed. It is the build + seed + world size + the rest of your generation settings. Two people typing the same name on different builds, or at different sizes, get different maps.
Want to spawn into a great world without losing 30 minutes to RWG? - Pre-generated 7DTD worlds, instant import →
They generate, but they do not reproduce older screenshots. The Fun Pimps reworked Random World Generation in 1.0, again across the 2.x line, and again in V3.0 "Dead Hot Summer" (stable 29 June 2026), which also added new RWG tile variants and a much larger set of generation controls. V3.1 "Henpocalypse" followed on 27 July and V3.2.0 became stable on 26 August 2026.
Any seed name on this page still produces a world on V3.2. What changes is the layout: city sizes, trader spread, biome allocation and POI placement all follow the current rules, not the rules that were live when someone recorded a video of that seed two years ago. That is not a bug and the seed is not broken. It is the documented behaviour of a generator whose inputs changed.
The practical consequence for this page is that we do not claim a seed has been "tested" on a build unless we say which build and which settings produced it. Below you will find the seed names people keep asking for, and then the part that actually gives you the world you want: the RWG settings.
These are the world seed names people ask for by name. They are long-standing community names, and they still generate on V3.2. What they are not is a description of the world you will get, because the generator that made their original reputation is several rewrites behind the current one. Type one in, look at the preview, and keep it only if the preview looks right to you.
| Seed name | Seed number | Known for |
|---|---|---|
| blackjack | 628838390 | The most-passed-around starter name in the community |
| Giggling Goats | 600772532 | Circulated as a trader-loop seed in the Alpha era |
| ZombieSalami | 1523374883 | Circulated as a city-heavy seed |
| Nameloc | 1726516943 | Circulated as a wasteland-start seed |
| HepaticPhaedra | 431372097 | Circulated as a forest-start seed |
| High-speedBuchan | 1966355733 | Circulated as open, vehicle-friendly terrain |
| FirstPlay1.0 Full Release | 1032156369 | Named for the 1.0 launch generator |
| FeministCellarer | 680636969 | Circulated for buried-base terrain |
If you want a specific kind of world rather than a specific name, skip the list. On V3.x the generation settings decide far more than the seed does, and the settings section below is the honest answer to "which seed gives me big cities".
This trips people up because the field is not called what most guides say it is called.
On a dedicated server the same split applies, and the names in serverconfig.xml reflect it: WorldGenSeed is the seed, WorldGenSize is the size, and GameName is just the name of the save. Set the seed and size once, and the host generates the world on first start.
This is the part that has changed most since the seed lists of the Alpha era, and it is why "which seed has big cities" no longer has a useful answer. On V3.x the Advanced Generation screen exposes the generation values directly, so the reliable way to get big cities is to ask for big cities, then find a seed you like within those settings.
Exact control labels move between builds, so treat the list below as the knobs to look for rather than a screenshot of one version. The four that change a world the most:
| What you want | What to change | What it costs you |
|---|---|---|
| Huge cities, dense downtowns | Raise town and city density. Go up in world size too: a bigger world has room for more and larger settlements before they start overlapping. | Longer generation, heavier load on a server, and more wilderness driving between clusters. |
| More traders | Trader count follows settlement count on RWG. More towns means more traders, so this is the same lever as the one above rather than a separate setting. | A denser map overall. You cannot usually add traders without adding the towns that carry them. |
| Mostly forest, gentle start | Raise the forest share in the biome allocation and drop wasteland and desert. V3 lets you set roughly how much of the map each biome takes. | Fewer biome-specific resources, and a flatter difficulty curve if that is not what you wanted. |
| Wasteland challenge | Raise the wasteland share and cut forest. Pair it with higher town density if you want the rad-zone city fights rather than empty rubble. | Harsh early game. Water, wood and early-tier loot all get further away. |
| Flat, vehicle-friendly terrain | Reduce terrain roughness and mountain height. Flatter maps also generate straighter, more usable road networks. | Less cover, fewer natural base sites, and a map that reads as visually samey. |
| A fair multiplayer start | Go up a world size and keep biome allocation balanced, so players spawning in different places all land near something worth doing. | Generation time, and a server that has to stream more of the world at once. |
Write your world down properly. Because a seed alone no longer identifies a world, the useful record is the whole input set. Share it with your group in this shape and everyone lands on the same map:
Build: V3.2.0
Seed: <your seed>
Size: 8192
Settings: towns high, biomes 60% forest / 20% desert / 20% wasteland, terrain default
If the vanilla screen does not give you enough control, or you want a world larger than RWG offers, that is the point at which an external generator earns its place. Ours is xegen, which builds the world outside the game and hands you a finished map to import, so you are choosing a layout rather than rerolling until one appears.
RWG generates four biomes: forest, desert, snowy forest and wasteland. Burnt Forest exists in the game, but the official wiki still records it as not generated in RWG maps. There is no "plains" biome, despite how often seed lists claim one.
Where you spawn follows from the generated world, so on V3.x the dependable way to start in a given biome is to raise that biome's share in the settings rather than to hunt for a seed name. The names below circulated in the Alpha era for each biome start and are kept because people still search for them, not because they were re-checked on this build:
| Biome | What it means for your first week | Names people circulated for it |
|---|---|---|
| Forest | Easiest ramp. Water, wood and early-tier POIs all close by. | HepaticPhaedra (431372097), blackjack (628838390) |
| Desert | Heat management from day one, sand and oil shale, open sightlines. | Sparta (2116040353), Dexterra (277501873) |
| Snowy forest | Cold penalty, tougher wildlife, ferals sooner. | Greenland (1276328956), IceFire (1936975455) |
| Wasteland | Maximum difficulty. Best loot density, worst everything else. | Nameloc (1726516943), a beautiful day to die (1979277289) |
What makes a world good for a group is different from solo. Empty driving time between traders kills momentum, and everyone wants to feel useful in the first session. On V3.x that is a settings problem more than a seed problem.
| Group size | What to generate |
|---|---|
| 2-4 players | 8192 with default town density. One shared base and a trader loop within reach is plenty. |
| 4-8 players | 8192 to 10240 with town density raised, so quests do not queue up on the same two traders. |
| 8-16 players | 10240 with high town density. Multiple viable base towns matter more than total map area. |
| 16+ players | Beyond vanilla RWG's comfortable range. A purpose-built map from a generator such as xegen gives you the settlement count without the empty middle. |
Whatever you pick, somebody has to host it. An always-on 7 Days to Die dedicated server keeps the map live when the host logs off, and you set WorldGenSeed and WorldGenSize once in serverconfig.xml. For bigger community maps the larger hosting plans give you the POI and entity headroom those worlds need.
The 7 Days to Die Console Edition (Xbox Series X/S and PlayStation 5) handles worlds differently from PC, and the seed names on this page are PC RWG inputs.
Pregens that have been available on console include Navezgane, the original handcrafted map available everywhere, plus the Pregen worlds at several sizes. The Fun Pimps set that catalogue and it changes with patches.
If your group is mixed PC + console, the only way to share a world is to host the world on a PC server and have console players join (where supported). See the crossplay setup guide for the current PC/console compatibility matrix.
The full list of seed names that have circulated in this community, kept because people still search for them by name. Type the name into the World Seed field; the number beside it is the value the game derives from that name, and you do not need to type it yourself.
Search and filter the catalogue, then click copy to grab a name for the World Seed field.
| Seed name | Seed number | Spawn biome | Best for | Era |
|---|---|---|---|---|
| blackjack | 628838390 | Forest | Passed around as an all-round starter; good multiplayer 2-4 (traders near spawn) | Widely circulated |
| Giggling Goats | 600772532 | Not recorded | Trader-loop / quest farming; multiplayer 4-8 | Widely circulated |
| ZombieSalami | 1523374883 | Not recorded | Dense urban combat; multiplayer 8-16 | Widely circulated |
| Nameloc | 1726516943 | Wasteland | Wasteland hard-mode start | Widely circulated |
| HepaticPhaedra | 431372097 | Forest | Forest-spawn easy start for new players | Widely circulated |
| High-speedBuchan | 1966355733 | Not recorded | Vehicle-friendly open terrain | Widely circulated |
| FirstPlay1.0 Full Release | 1032156369 | Not recorded | Named for the 1.0 launch generator | Widely circulated |
| FeministCellarer | 680636969 | Not recorded | Underground / buried-base layouts | Widely circulated |
| Sparta | 2116040353 | Desert | Desert spawn (heat penalty start) | Alpha 19 / 21 era |
| Dexterra | 277501873 | Desert | Desert spawn | Alpha 19 / 21 era |
| Greenland | 1276328956 | Snowy forest | Snow spawn (cold penalty, earlier ferals) | Alpha 19 / 21 era |
| IceFire | 1936975455 | Snowy forest | Snow spawn | Alpha 19 / 21 era |
| a beautiful day to die | 1979277289 | Wasteland | Wasteland / rad-zone challenge | Alpha 19 / 21 era |
| Bad-temperedBench | 63822534 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| GeodeticCorrosiveness | 1888116563 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| ClumsiestAbeles | 1553562471 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| Decillionaire | 527725406 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| HebephrenicDecimalization | 268685152 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| StriateElizabethans | 734144028 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| HANDOFFATE | 10848888 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| Hong Kong | 1763602093 | Not recorded | City-dense named seed (Alpha-era) | Alpha 19 / 21 era |
| Hannina | 18611239199 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| blunderbus | 2073420144 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| Afterlife | 1277844790 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| lottaloot | 352441400 | Not recorded | Loot-themed named seed (Alpha-era) | Alpha 19 / 21 era |
| A18b155 | 187896039 | Not recorded | Alpha 18 build reference seed | Alpha 19 / 21 era |
| Wonderland | 1229878968 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| dieanotherday | 1984337917 | Not recorded | Named seed (Alpha-era) | Alpha 19 / 21 era |
| NITROGEN | 1088800120 | Not recorded | Named seed (also a custom-map generator tool) | Alpha 19 / 21 era |
Faster than working through any list, and it is the only method that survives the next patch.
Two routes end with a playable world, and they fail in different places.
Hosting note. On a rented dedicated server the world follows WorldGenSeed and WorldGenSize in serverconfig.xml, and GameName only names the save. Change the seed or the size and the next start generates a new world; the old save stays on disk unless you wipe it.
Open the in-game world setup, set the world type to Random Generated (RWG), open Advanced Generation, and type the seed into the World Seed field. It is not the world name field: the game generates a world name for you once you have set the seed and the size. Then pick your World Size and generate. Generation takes a few minutes to well over half an hour depending on the size, and 10240 takes roughly 2.5 times as long as 8192.
There is no universal best one, and on V3.2 the question matters less than it used to. Because world size and the generation settings change the result as much as the seed does, a seed name recommended by someone else only reproduces their world if you also match their build, size and settings. Decide what you want from the world, set that in Advanced Generation, then reroll seeds until the preview looks right. If you want a starting point by name, blackjack (628838390) is the most widely passed-around starter seed in the community.
Almost always because something other than the seed differed. The official documentation is explicit that a seed reproduces the same world only so long as the game version and build are the same and the various world generation values are the same, and that if a single value differs by any amount an entirely different world results. World size counts as one of those values, so the same seed at 8192 and at 10240 are two unrelated maps. Share your build, seed, size and settings together, not just the seed.
The seed names on this page are PC RWG inputs. Console Edition ships a curated catalogue of pregenerated maps, including Navezgane and the Pregen worlds, which is what console world setup offers you rather than a PC seed list. Console world generation options have been changing across the V3.x releases, so check what your own build's world setup screen offers before planning around it. If your group is mixed PC and console, host the world on a PC server and have console players join where supported; see the crossplay setup guide.
The Fun Pimps reworked RWG in 1.0, again across the 2.x line and again in V3.0. Trader density, biome blending, and POI placement follow new rules. The seed name still produces a deterministic world, but the cities are smaller, traders move, and biome borders blend differently than they did under Alpha-era RWG. The seeds aren't broken - the algorithm changed.
Yes, significantly. Major overhauls like Darkness Falls and Undead Legacy change POI loot tables, trader behavior, and zombie density per biome. The BetterWorldGeneration modlet changes RWG output entirely. If you're running a modset, regenerate with that modset enabled rather than reusing a vanilla seed.
Yes, but send the whole recipe. RWG is deterministic for a given build, seed, size and set of generation values, so send all four rather than the seed alone. On a dedicated server none of this is the players' problem: the host generates the world once and clients download it on connect.
Skip the RWG wait - pre-generated 16K worlds, instant import. - See 7d2d.net maps catalog →