Zombie Bestiary & Weaknesses

Not all zombies are created equal. Knowing who to run from and who to fight is the key to longevity in 7 Days to Die. This comprehensive bestiary covers every zombie type, their behaviors, and proven strategies to defeat them.

Understanding Zombie Tiers

Zombies in 7 Days to Die 1.0 are organized into three tiers based on their danger level. Higher-tier zombies spawn more frequently as your gamestage increases.

Tier 1 - Common Shamblers

These are the bread-and-butter zombies you'll encounter from Day 1. They walk slowly during the day and sprint at night.

Zombie TypeHPBehaviorBest Counter
Basic Zombie100Slow, predictable attacksHeadshots with any weapon
Zombie Stripper90Slightly faster, weakerOne-shot with spear to head
Zombie Nurse100Standard behaviorAny blunt weapon
Zombie Businessman110Slightly tougherTwo stone axe headshots
Zombie Utility Worker120Wears hardhat (head armor)Body shots or destroy hardhat first

Tier 2 - Ferals & Specials

Feral zombies have glowing orange eyes and always sprint, regardless of time of day. They appear around gamestage 30+.

Zombie TypeHPSpecial AbilityCounter Strategy
Feral Zombie200Always sprintsKeep distance, use ranged weapons
Feral Wight250Fast + high damageShotgun or SMG burst
Spider Zombie150Climbs walls, leapsDon't build overhangs, shoot while climbing
Crawler Zombie80Low profile, hard to hitLook down, use melee

Tier 3 - Radiated

Radiated zombies glow green and have health regeneration. They spawn in Tier 5 POIs and high gamestage blood moons.

  • Regeneration Rate: ~10 HP per second
  • Counter: Apply 'Wasting' debuff via explosive or radiation weapons to stop regen
  • Alternative: High burst damage (sniper rifle headshot, rocket launcher)

Special Infected - Boss-Type Zombies

The Cop (Bloater)

A large, bloated zombie that poses a dual threat.

  • HP: 400
  • Primary Attack: Vomits acid in a ranged arc (deals damage over time)
  • Death Explosion: When killed, explodes violently dealing ~50 damage in a 3-meter radius
  • Counter: Snipe from 10+ meters. When HP is low, back away before the final shot.

The Demolisher

The most dangerous zombie in 7 Days to Die. A hulking beast with explosives strapped to its chest.

  • HP: 3,500
  • Charge Attack: Rushes forward, destroying blocks in its path
  • Weakness: Shooting the exposed chest button triggers a massive explosion (avoid at all costs)
  • Counter: Aim for the head only. Use armor-piercing rounds or a sledgehammer power attack.
  • Warning: Never use explosives or shotguns—they'll hit the chest trigger.

The Screamer

A pale female zombie that acts as an alarm system.

  • HP: 150
  • Scream: When alerted, screams to summon a horde of 8-12 zombies
  • Trigger: High heat map activity (forges, campfires, generators)
  • Counter: Kill immediately with a silenced weapon or bow before she screams. Reduce base heat.

Zombie Bear

An infected bear found in forests and occasionally blood moons.

  • HP: 800
  • Damage: 60+ per hit, can two-shot unarmored players
  • Counter: Elevated position + ranged weapon. Never melee unless absolutely necessary.

Zombie Vulture

Flying enemies that attack from above, especially in the wasteland biome.

  • HP: 75
  • Behavior: Circles overhead, dives to attack, then retreats
  • Counter: Shotgun as they dive, or bow while circling. Use a vehicle to outrun.

Blood Moon Horde Night

Every 7 days, a blood moon rises and all zombies know your exact location. During this night:

  • Zombies always sprint regardless of type
  • Zombies can sense you through walls and will path toward you
  • Spawns scale with gamestage—expect Demolishers after Day 35
  • Zombies have increased block damage to destroy defenses faster

Horde Night Survival Tips

  1. Build a kill corridor: Funnel zombies through a single path lined with traps
  2. Elevation advantage: Fight from platforms zombies must climb to reach
  3. Ammo reserves: Stock 500+ rounds of your primary weapon ammo
  4. Backup melee: Keep a steel sledgehammer for when ammo runs dry
  5. Medical supplies: 10+ First Aid Kits minimum

Damage Types & Weaknesses

Damage TypeBest AgainstWeak Against
Blunt (Clubs, Sledge)All zombies, good staggerArmored zombies (helmeted)
Blade (Machete, Knife)Fast attack speed, bleedsThick-skinned (Bears)
Piercing (Spears, Arrows)Headshot multiplierMissing headshots
ExplosiveGroups, Cops at rangeDemolishers (triggers them)

Gamestage & Spawn Scaling

Your gamestage determines which zombies can spawn. It increases based on:

  • Survived Days: +1 per day survived
  • Player Level: Multiplied by 1.2
  • Deaths: -2 per death (minimum of 1)

At gamestage 50, expect regular Ferals. At gamestage 100+, Radiated variants become common. Plan your progression accordingly.