Not all zombies are created equal. Knowing who to run from and who to fight is the key to longevity in 7 Days to Die. This comprehensive bestiary covers every zombie type, their behaviors, and proven strategies to defeat them.
Zombies in 7 Days to Die 1.0 are organized into three tiers based on their danger level. Higher-tier zombies spawn more frequently as your gamestage increases.
These are the bread-and-butter zombies you'll encounter from Day 1. They walk slowly during the day and sprint at night.
| Zombie Type | HP | Behavior | Best Counter |
|---|---|---|---|
| Basic Zombie | 100 | Slow, predictable attacks | Headshots with any weapon |
| Zombie Stripper | 90 | Slightly faster, weaker | One-shot with spear to head |
| Zombie Nurse | 100 | Standard behavior | Any blunt weapon |
| Zombie Businessman | 110 | Slightly tougher | Two stone axe headshots |
| Zombie Utility Worker | 120 | Wears hardhat (head armor) | Body shots or destroy hardhat first |
Feral zombies have glowing orange eyes and always sprint, regardless of time of day. They appear around gamestage 30+.
| Zombie Type | HP | Special Ability | Counter Strategy |
|---|---|---|---|
| Feral Zombie | 200 | Always sprints | Keep distance, use ranged weapons |
| Feral Wight | 250 | Fast + high damage | Shotgun or SMG burst |
| Spider Zombie | 150 | Climbs walls, leaps | Don't build overhangs, shoot while climbing |
| Crawler Zombie | 80 | Low profile, hard to hit | Look down, use melee |
Radiated zombies glow green and have health regeneration. They spawn in Tier 5 POIs and high gamestage blood moons.
A large, bloated zombie that poses a dual threat.
The most dangerous zombie in 7 Days to Die. A hulking beast with explosives strapped to its chest.
A pale female zombie that acts as an alarm system.
An infected bear found in forests and occasionally blood moons.
Flying enemies that attack from above, especially in the wasteland biome.
Every 7 days, a blood moon rises and all zombies know your exact location. During this night:
| Damage Type | Best Against | Weak Against |
|---|---|---|
| Blunt (Clubs, Sledge) | All zombies, good stagger | Armored zombies (helmeted) |
| Blade (Machete, Knife) | Fast attack speed, bleeds | Thick-skinned (Bears) |
| Piercing (Spears, Arrows) | Headshot multiplier | Missing headshots |
| Explosive | Groups, Cops at range | Demolishers (triggers them) |
Your gamestage determines which zombies can spawn. It increases based on:
At gamestage 50, expect regular Ferals. At gamestage 100+, Radiated variants become common. Plan your progression accordingly.