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7 Days to Die Server Setup Checklist

Tags: setup, checklist, hosting

Run through this list before inviting players. It keeps installs consistent and avoids the “server is up but no one can connect” scramble.

Prepare the host

  • Update OS, drivers, and time sync; enable a static IP and forward the game/telnet ports.
  • Create a dedicated service account, set strong passwords for telnet/FTP/RCON, and restrict access to admins.
  • Harden the firewall: allow only the game port, telnet/RCON from trusted IPs, and block unused services.

Install and configure

  • Download the dedicated server files and verify integrity after the first launch.
  • Fill out serverconfig.xml: name, description, world seed, difficulty, drop rules, claim settings, and EAC toggle.
  • Document any custom XML tweaks so you can reapply them after future patches.

Baseline performance

  • Start conservative: view distance 8–10, 12–16 slots, and moderate MaxSpawnedZombies and MaxSpawnedAnimals.
  • Place the save directory on fast SSD storage and monitor CPU/disk spikes during the first hour.
  • Set scheduled restarts and a simple log rotation to avoid massive output files.

Smoke test

  • Join locally, run a Tier 1 quest, and trigger a blood moon to confirm spawning and loot rules.
  • Validate that backpacks drop correctly, claims work, and map downloads at expected speeds.
  • Invite one remote tester to confirm ping and routing from outside your LAN.

Launch and maintain

  • Publish connection info, mod requirements, and restart times in one pinned message.
  • Keep a minimal "known issues" list and note the date of each config change for easy rollback.
  • Back up the save folder daily and before every mod or version update. See Backups & Disaster Recovery for detailed backup strategies.

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