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Network and Lag Troubleshooting

Tags: network, lag, troubleshooting

Lag reports blur together unless you triage fast. Use a repeatable checklist so you can separate server load, bad routes, and mod issues.

Start with scope

  • Everyone lagging: suspect server performance, host network, or DDoS.
  • Only some players lag: suspect ISP route, Wi-Fi, or outdated client files.
  • Specific areas lag: corrupted regions or heavy bases causing chunk churn.

Quick checks

  • Watch CPU/disk during spikes; long saves or HDDs often feel like rubber-banding.
  • Reduce view distance temporarily and note if hitching improves.
  • Check logs for repeating errors, XML warnings, or mod stack traces.

Network path

  • Ping and traceroute from affected players; compare to a clean VPN path.
  • Restart the router/firewall, refresh DHCP leases, and verify no new QoS rules were applied.
  • If hosted, open a ticket with timestamps and traceroutes so the provider can move you to a cleaner route.

World and mods

  • Look for oversized bases or trap chunks; trim excessive turrets and chunk loaders.
  • Validate prefab/mod packs for missing assets; remove the newest mod if lag started after adding it.
  • Run repairchunkdensity after major updates to fix bloated saves.

Keep players calm

  • Post a short status message with what you are checking and when the next update will land.
  • Apply one change at a time and record the timestamp so you can correlate improvements.
  • Schedule a restart after fixes and recheck pings once the server is back. See Updating & Downtime Management for planning maintenance windows.

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