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7 Days to Die Console Commands (PC, PS5, Xbox) - V3.2

Most-used commands: help · gso (sandbox options, added in V3.0) · teleport / tp · giveselfxp · spawnentity · settime · ban · kick · saveworld · shutdown

Verified against V 3.2.0 (b9). The command table on this page was not copied from another site. It was read out of a running dedicated server by asking the server for its own command registry, which returned 192 commands and 86 aliases, and then asking it again with help outputdetailed for the full syntax of each one. The descriptions and the usage blocks are the game's own help text, kept verbatim; 113 commands have real usage detail and the other 79 are ones the game itself answers with "No detailed help available". Provenance: the server reported its own version as V 3.2.0 (b9) on 12 September 2026, from Steam branch v3.2.0, build id 24911252. Scope matters: this is the dedicated-server registry. It is the right list for anyone running a server or using a web console, and it is very close to what a PC client exposes, but the two are not identical. A handful of entries here are server-and-web only (createwebuser, webtokens, webpermission, loglevel), and a handful only do something when there is a local player or a camera to act on (camera, fov, buff, gamestage). If a command is missing here it is not in that build; if you run mods, type help on your own server, because mods can register commands of their own.

Platform quick reference

How to actually open the command console on each platform - the part that's different per platform:

Platform How to open the console What works there
PC (Windows / Mac / Linux) Press F1 in-game (some keyboards: ~, @, or Ö - depends on layout) All commands below. Full admin access if you set cm creative mode or are logged in as admin via serveradmin.xml.
PlayStation 5 (PS5) Console Edition exposes cheat and Creative options through the in-game menus, not through a PC-style developer console. What is available and how you reach it has moved between console builds, so check your own build's settings rather than trusting a controller combination printed on a website. A subset of cheat behaviour, not the command list below. For kick, ban, shutdown and the rest of the admin set, administer a PC dedicated server instead.
Xbox Series X|S Same as PlayStation: cheat and Creative options live in the in-game menus rather than in a command console. Same subset. Crossplay onto a PC dedicated server gives you the full command set through that server's console, not through the Xbox client.
Cross-play on a PC dedicated (any platform) Use the web admin console on your hosted server - not the in-game one Full command set including kick, ban, setlandclaimsize, removelandclaim, shutdown, buff, debuff.

There are three ways to send commands to the server:

  • In-Game console - run it from inside the game, with a local player and camera available. It can change a lot of runtime state, including settings commands such as setgamepref, setgamestat and getsandboxoptions. What it does not do is replace the persistent startup configuration: values you want to survive a restart still belong in serverconfig.xml.

  • Web console gives you the dedicated server's permitted command set from our web panel, including operations as far-reaching as shutting the server down. It is not literally every command in the table below: anything that needs a local player, a camera, or client UI state has nothing to act on in a headless console, so those entries are in-game only.

  • You may also get access via telnet service (you need to use telnet client program for that). You can enable telnet in the configuration panel - you will be given a port and password. Using telnet, you can run the same set of commands as through the web console. Server management tools like RAT use the telnet protocol to connect to your server. Unless you use a program like RAT we recommend using a web console instead of telnet.

Give item command builder

The hard part of giveself is not the syntax, it is that the game wants an internal item name and the menus never show you one. A Sniper Rifle is gunRifleT3SniperRifle. Search below by the name you see in game and it builds the command for you.

giveself <pick an item above>

Item names read from the V3.2.0 dedicated server's own items.xml and Localization.csv: 946 items. On a server you have admin on, use give <player> <item> ... instead to hand it to someone else, and listitems <filter> to search from inside the console.

Commands

Every description below is the game's own help text, left exactly as the server returned it. The scope, category and risk badges are ours: the game does not tell you that worldchunkreset will take someone's base with it, so we say it rather than reinterpreting the help string.

What the risk badges mean
  • Destructive (6 commands) - can permanently destroy player-built content or progress. chunkreset, regionreset and worldchunkreset reset terrain and everything built on it; resetallstats wipes achievement stats; smoothworldall reshapes terrain in bulk; killall kills every entity. Take a backup first, every time.
  • Server-wide (20) - changes state for everyone on the server, or the server itself: permissions, bans, whitelist, config reloads, shutdown.
  • Cheat (35) - hands out items, XP, buffs, teleports or spawns. Harmless on your own world, and the thing players ask admins not to use on a shared one.
  • World (20) - alters the world or its rules without destroying builds: time, weather, prefabs, saving.
  • Safe (111) - reads state, toggles a debug view, or affects only your own client.
Command Shortcut Description Example
AccDecayClientDebugCheat SetAccDecay, SetAccuracyDecay, sad Accuracy Decay for guns, show/hide/reset/<Decimal value>
usage
reset - apply the default settings for this command
<Decimal Value> - Sets the decay constant for accuracy calculations using ItemActionRanged
adminServerAdminServer-wide Manage user permission levels
usage
Set/get user permission levels. A level of 0 is maximum permission,
users without an explicitly set permission have a permission level of 1000.
Usage:
   admin add <name / entity id / platform + platform user id> <level> [displayname]
   admin remove <name / entity / platform + platform user id>
   admin addgroup <steam id> <level regular> <level mods> [displayname]
   admin removegroup <steam id>
   admin list
To use the add/remove sub commands with a name or entity ID the player has
to be online, the variant with platform and platform ID can be used for currently offline
users too.
Displayname can be used to put a descriptive name to the ban list in addition
to the user's platform ID. If used on an online user the player name is used by default.
When adding groups you set two permission levels: The 'regular' level applies to
normal members of the group, the 'mods' level applies to moderators / officers of
the group.
AdminSpeedClientPlayersCheat as AdminSpeed
agemapServerWorld Output debug map for chunk age/protection/save status.
usage
"agemap" or "agemap [x]", where [x] is a float value specifying the maximum age to normalise results to in in-game days. Defaults to EnumGamePrefs.MaxChunkAge when not specified.
	Outputs a TGA texture representing a map of all chunks with chunk age, protection status and save status data split across each colour channel:
	R [scalar]: Effective chunk age proportionate to maximum age, taking POI-based grouping rules into account. More red = older, closer to expiry.
	G [scalar]: Raw chunk age proportionate to maximum age, ignoring POI-based grouping. Can be compared with the red channel to asses the impacts of grouping.
	B [scalar]: Protection level. More blue = more protected.
	A [binary]: Saved status. Opaque = saved, transparent = not saved.
aiServerDebug AI commands
usage
AI commands:
activityclear - remove all activity areas (heat)
anim <name> - trigger an animation (attack, attack2)
animmove <forward> <strafe> - set animation forward and strafe motion
freezepos - toggles movement
latency - toggles drawing
pathlines - toggles drawing editor path lines
pathgrid - force grid update
ragdoll <force> <time>
rage <speed> <time> - make all zombies rage (0 - 2, 0 stops) (seconds)
sendnames - toggles admin clients receiving debug name info
aiddebugClientDebug Toggles AIDirector debug output.
audioClientDebug Watch audio stats
usage
Just type audio and hit enter for the info.
automationServerDebug auto Automation Script Runner
usage
Type 'auto' in the console or see source XML doc for full usage.
automoveClientPlayers Player auto movement
usage
Parameters:
off - disable
gototarget - goto the target position
settarget - set target to current player position
clearlookat - disable look at
setlookat - set look at to current player position
line duration loops <x> <y> <z> - move to x y z (or target) over duration with loops (-loops will ping pong)
orbit duration loops <x> <y> <z> - circle around x y z (or target) over duration with loops (-loops will ping pong)
relative x z angle - move by x (left/right) and z (forward) and turn by angle per second
banServerPlayersServer-wide Manage ban entries
usage
Set/get ban entries. Bans will be automatically lifted after the given time.
Usage:
   ban add <name / entity id / platform + platform user id> <duration> <duration unit> [reason] [displayname]
   ban remove <name / entity id / platform + platform user id>
   ban list
To use the add/remove sub commands with a name or entity ID the player has
to be online, the variant with platform and platform ID can be used for currently offline
users too.
Duration unit is a modifier to the duration which specifies if in what unit
the duration is given. Valid units:
    minute(s), hour(s), day(s), week(s), month(s), year(s)
Displayname can be used to put a descriptive name to the ban list in addition
to the user's platform ID. If used on an online user the player name is used by default.
Example: ban add madmole 2 minutes "Time for a break" "Joel"
bentsClientWorld Switches block entities on/off or counts them
usage
Use 'on' or 'off', or 'info' to count
buffClientPlayersCheat Applies a buff to the local player
buffplayerServerPlayersCheat Apply a buff to a player
usage
Usage:
   buffplayer <player name / steam id / entity id> <buff name>
Apply the given buff to the player given by the player name or entity id (as given by e.g. "lpi").
cameraClientGraphics cam Lock/unlock camera movement or load/save a specific camera position
usage
Usage:
   1. cam save <name> [comment]
   2. cam load <name>
   3. cam list
   4. cam lock
   5. cam unlock
1. Save the current player's position and camera view or the camera position
and view if in detached mode under the given name. Optionally a more descriptive
comment can be supplied.
2. Load the position and direction with the given name. If in detached camera
mode the camera itself will be adjusted, otherwise the player will be teleported.
3. List the saved camera positions.
4/5. Lock/unlock the camera rotation. Can also be achieved with the "Lock Camera" key.
ccphysicsClientDebug Enables or disables changes to CCPhysics layer interactions. Reloading the game session may be necessary to fully apply if changed.
challengesClientPlayersCheat Complete certain challenges
usage
Usage:
  1. challenges list [group name]
  2. challenges complete all ["redeem"/"r"]
  3. challenges complete first ["redeem"/"r"]
  4. challenges complete challenge <challenge name> ["redeem"/"r"]
  5. challenges complete group <group name> ["redeem"/"r"]
  6. challenges complete category <category name> ["redeem"/"r"]
  7. challenges groups [category name]
Short forms: "list"->"l", "complete"->"c", "groups"->"g".
1. List challenges - optionally limited to a specific group.
2. Set all challenges to completed.
3. Set challenges of the first defined group to completed.
4. Set given challenge to completed.
5. Set all challenges in the given group to completed.
6. Set all challenges in the given category to completed.
2.-6. If the optional "redeem" or "r" is specified it will automatically redeem the completed challenges.
7. List all groups - optionally limited to a specific category.
chunkcacheClientWorld cc shows all loaded chunks in cache
chunkobserverServerWorldWorld co Place a chunk observer on a given position.
usage
Usage:
  1. chunkobserver add <x> <z> [size]
  2. chunkobserver remove <x> <z>
  3. chunkobserver list
1. Place an observer on the chunk that contains the coordinate x/z.
   Optionally specifying the box radius in chunks, defaulting to 1.
2. Remove the observer from the chunk with the coordinate, if any.
3. List all currently placed observers
chunkresetServerWorldDestructive cr resets the specified chunks
usage
Usage:
  1. chunkreset <x1> <z1> <x2> <z2>
  2. chunkreset [f]
1. Rebuilds the chunks that contain the given coordinate range.
2. Can only be executed by a player in the ingame console! Behaviour depends on whether the
   player is currently within the bounds of a POI:
   Within a POI: The POI is reset.
   Not within a POI: The chunk the player is in and the eight chunks around that one are
     rebuilt. Not deco! Does not reload POI data!
   d - regen deco
   f - fully regenerates chunks (may cause double entities!)
   u, utimed, ue - Unload chunks or entities
   nq - Enqueue a 3x3 group of chunks centred around the player to be reset when unsynced, unless they are otherwise protected from the chunk reset system.
commandpermissionServerAdminServer-wide cp Manage command permission levels
usage
Set/get permission levels required to execute a given command. Default
level required for commands that are not explicitly specified is 0.
Usage:
   cp add <command> <level>
   cp remove <command>
   cp list
configServerSandboxServer-wide Import/export config data from/to external file
usage
Imports/exports config data from/to external file
Usage:
   config import [filename]
   config export [filename]
createwebuserWeb/TelnetWeb/TelnetServer-wide Create a web dashboard user account
creativemenuClientDebugCheat cm enables/disables the creativemenu
cvarBothSandbox Commands to set, get, track or list CVars.
usage
Usages of the commands. Add '-p <playerId>' to any command to apply that command to a remote player. 
cvar get <cvarName>
cvar set <cvarName> <floatValue>
cvar track <cvarName> <true|false>
cvar list <searchFilter>
damageresetServerWorldWorld Reset damage on all blocks in the currently loaded POI
usage
Usage:
    damagereset [include doors]
By default the command only resets non-door blocks to full health. If the optional argument is "true" doors are also repaired.
debuffClientPlayersCheat Removes a buff from the local player
debuffplayerServerPlayersCheat Remove a buff from a player
usage
Usage:
   debuffplayer <player name / steam id / entity id> <buff name>
Remove the given buff from the player given by the player name or entity id (as given by e.g. "lpi").
debuggamestatsBothDebug GameStats commands
debugjiggleClientDebug dgj No description given by the game.
debugmenuClientDebugCheat dm enables/disables the debugmenu
debugpanelsClientDebug allows usage of debug display panels (F3 menu) via command console
usage
debugpanels - toggle display, enabling also enables the debug menu
debugpanels [names] - set these panels active and disable all others, uses the short name of the panel (e.g. debugpanels Ply Ge Sp)
debugshotClientLogging dbs Creates a screenshot with some debug information
usage
Usage:
  debugshot [save perks]
Lets you make a screenshot that will have some generic info
on it and a custom text you can enter. Also stores a list
of your current perk levels, buffs and cvars in a CSV file
next to it if the optional parameter 'save perks' is set to true
debugweatherClientWorld Dumps internal weather state to the console.
decomgrClientGraphics "decomgr": Saves a debug texture visualising the DecoOccupiedMap.
discordClientDebug dc Toggle Discord debug window
dmsClientDebug Gives control over Dynamic Music functionality.
usage
No commands available for dms at the moment.

No command or topic found by "Dynamic mesh"

No command or topic found by "Dynamic mesh debug"
dynamicpropertiesClientDebug dprop Dynamic Properties debugging
enablerenderingClientWorld Disable live map rendering
usage
Usage:
  1. enablerendering
  2. enablerendering <0/1>
1. Show current state of renderer
2. Disable/enable renderer
NOTE: This command can only turn the renderer off, it can not turn it on if it is not enabled in the serverconfig!
exceptionBothLogging Throw an exception / log messages
exhaustedClientPlayersCheat Makes the player exhausted.
expiryinfoServerWorld Prints location and expiry day/time for the next [x] chunks set to expire.
usage
expiryinfo [x]
Prints location and expiry day/time for the next [x] chunks set to expire.
exportcurrentconfigsServerSandbox Exports the current game config XMLs
usage
Exports all game config XMLs as they are currently used (including applied
patches from mods) to the folder "Configs" in the save folder of the game.
If run from the main menu it exports the XUi configs for the menu, if run
from a game session will export all others.
exportprefabServerWorldWorld Exports a prefab from a world area
usage
Usage:
  exportprefab <name> <x1> <y1> <z1> <x2> <y2> <z2> [part]
Exports a prefab with the given name from a box defined by the coordinate pair of two corners
If the optional parameter 'part' is 'true' it will export into the 'Parts' subfolder of the prefabs folder
fallingblocksClientDebug fb FallingBlocks WIP Settings
floatingoriginClientDebug fo No description given by the game.
ForceEventDateServerWorldWorld Specify date for testing event dates
fovClientGraphics Camera field of view
ftwClientDebug fellthroughworld Log the fell through world debug information for testing purposes.
gamestageClientPlayers Shows the gamestage of the local player
getgameprefServerSandbox gg Gets game preferences
usage
Get all game preferences or only those matching a given substring
getgamestatServerSandbox ggs Gets game stats
usage
Get all game stats or only those matching a given substring
getlogpathBothLogging glp Get the path of the logfile the game currently writes to
getoptionsServerSandbox Gets game options
usage
Get all game options on the local game
getsandboxoptionsServerSandbox gso Gets the current game's Sandbox Options
usage
Usage:
  getsandboxoptions [show all]
Shows the currently loaded game's Sandbox Options.
By default only shows those that have non-default values, but can show all options by specifying the optional argument with "true".
gettimeServerWorld gt Get the current game time
gfxClientGraphics Graphics commands
usage
Graphics commands:
af <value> - anisotropic filtering off, on or force on (0, 1, 2)
dr <scale> <min> <max> - set dynamic res scale (0 auto, .1 to 1 force, -1 for off) and min/max FPS
dt <value> - toggle distant terrain or set value (0 or 1)
dti <value> - set distant terrain instancing (0 or 1)
dtmaxlod <value> - set distant terrain max LOD (0 to 5)
dtpix <value> - set distant terrain pixel error (1 to 200)
key name <value> - set shader keyword (0 or 1)
pp name <value> - set postprocessing name (enable, ambientOcclusion (ao), auto exposure (ae), bloom, colorGrading (cg), etc.) to value (0 or 1)
res <width> <height> - set screen resolution
resetrev - clear graphics preset revision
skin <value> - set skin bone count (1, 2, 4, 5+ (all))
st name <value> - set streaming name (budget (0 disables), discard, forceload, reduction) to value
tex - show texture info
texbias <value> - set bias on all textures
texlimit <value> - set limit (0-x)
viewdist <value> - Set view distance in chunks
giveServerItemsCheat give an item to a player (entity id or name)
usage
Give an item to a player by dropping it in front of that player
Usage:
   give <name / entity id> <item name> <amount>
   give <name / entity id> <item name> <amount> <quality>
Either pass the full name of a player or his entity id (given by e.g. "lpi").
Item name has to be the exact name of an item as listed by "listitems".
Amount is the number of instances of this item to drop (as a single stack).
Quality is the quality of the dropped items for items that have a quality.
givequestClientPlayersCheat Gives a quest to the player or add to quest tier
usage
givequest commands:
complete - complete all quests
tieradd <points> - add the points to your quest tier (default is 10)
<quest name> - gives you the quest
giveselfClientItemsCheat See the usage form in the Example column. giveself itemName [qualityLevel=6] [count=1] [putInInventory=false] [spawnWithMods=true]
giveselfxpClientPlayersCheat See the usage form in the Example column.
usage
Give yourself experience
Usage:
   giveselfxp <number> [1 (use xp bonuses)]
giveselfxp 10000
givexpServerPlayersCheat Give XP to a player
usage
Give a player experience points
Usage:
   givexp <entity id / player name / user id> <number>
graphClientGraphics Draws graphs on screen
usage
Graph commands:
# - 0 removes all graphs, 1+ sets graphs height
cvar <name> <count> <max> - show graph of a cvar, line count (0 hides), max graph value (default is 1)
dr <count> - show dynamic res graph, line count (0 hides)
fps <count> <fps max> - show fps graph, line count (0 hides), max graph value
pe <name> <count> <max> - show graph of a passive effect (healthmax..), line count (0 hides), max graph value (default is 1)
spf <count> <spf max> - show seconds per frame graph, line count (0 hides), max graph value
stat <name> <count> <max> - show graph of a stat (health, stamina..) with line count (0 hides), max graph value (default is 1)
tex <name> <count> - show texture graph (mem or stream), line count (0 hides)
helpBothDebug Help on console and specific commands
usage
Usage:
  1. help
  2. help * <searchstring>
  3. help <command name>
  4. help output
  5. help outputdetailed
1. Show general help and list all available commands
2. List commands where either the name or the description contains the given text
3. Show help for the given command
4. Write command list to log file
5. Write command list with help texts to log file
invalidatecachesWeb/TelnetWeb/TelnetServer-wide Invalidate contents of web file caches
usage
TODO
jdsServerDebug Server junk drone commands.
usage
JunkDrone help:
[Server/Host Commands]
jds, log man - logs out drone manager data
clear - clears drone data for player (ex. clear [PlayerName])
unstuck [playerId] - triggers teleport to player
junkDroneClientDebug jd Local player junk drone commands.
usage
JunkDrone help:
[Client Commands]
jd, log - logs out local player owned drones
unstuck - triggers teleport to player
kickServerPlayersServer-wide Kicks user with optional reason. "kick playername reason"
kickallServerPlayersServer-wide Kicks all users with optional reason. "kickall reason"
killServerPlayersCheat Kill a given entity
usage
Kill a given entity.
Usage:
   1. kill <entity id>
   2. kill <player name / steam id>
1. can be used to kill any entity that can be killed (zombies, players).
2. can only be used to kill players.
killallServerPlayersDestructive Kill all entities
usage
Kills all matching entities (but never players)
Usage:
   killall (all enemies)
   killall alive (all EntityAlive types except vehicles and turrets)
   killall all (all types)
lgoClientDebug listgameobjects List all active game objects
lightsClientGraphics Light debugging
usage
Light debugging:
v - toggle viewer enable
off - viewer lights off
on - viewer lights on
clearreg - clear registered
disableall - 
enableall - 
list - list all lights
listfile - list all lights to Lights.txt
liste - list lights effecting the player position
lodviewdistance <d> - set the light LOD view distance (0 uses defaults)
listdlcBothDebug dlcs List the available DLC and their current entitlement status.
usage
List DLCs and their entitlement states.
Usage:
   listdlc
   dlcs
listentsServerDebug le lists all entities
listitemsBothItems li lists all items that contain the given substring
usage
List all available item names
Usage:
   1. listitems <searchString>
   2. listitems *
1. List only names that contain the given string.
2. List all names.
listplayeridsServerPlayers lpi Lists all players with their IDs for ingame commands
listplayersServerPlayers lp lists all players
listthreadsBothPerformance lt lists all threads
logenvBothLogging Log the process environment variables
loggamestateBothLogging lgs Log the current state of the game
usage
Writes information on the current state of the game (like memory usage,
entities) to the log file. The section will use the message parameter
in its header.
Usage:
   loggamestate <message> [true/false]
Message is a string that will be included in the header of the generated
log section. The optional boolean parameter specifies if this command
should be run on the client (true) instead of the server (false) which
is the default.
loglevelWeb/TelnetWeb/Telnet Telnet/Web only: Select which types of log messages are shown
usage
Select which types of log messages are shown on the connection
you enter this command. By default all log messages are printed
on every connection.
Usage: loglevel <loglevel name> <true/false>
Log levels: INF, WRN, ERR, EXC or ALL
Example: Disable display of WRN messages: loglevel WRN false
lootServerItemsWorld Loot commands
usage
Loot commands:
container [name] <count> <stage> <abundance> - list loot from named container for count times
mapdataClientWorld Writes some map data to an image
usage
Usage:
clear - reset player map data
prefab - save prefabs to mapdata.png
start - save start points to mapdata.png
memBothPerformance Prints memory information and unloads resources or changes garbage collector
usage
Commands:
clean - cleanup memory pools
pools - list memory pools
gc - show GC info
gc alloc <value> - allocate k value of temp memory
gc perm <value> - allocate k value of permanent memory
gc clearperm - clear permanent allocations list
gc c - run collection
gc enable <value> - enable GC (0 or 1)
gc inc <value> - run incremental collect for value ms
gc inctime <value> - set incremental collect time in ms
obj [mode] - list object pool (active or all)
objs - shrink object pool
log [interval] - start/stop logging of performance data to a file
memclClientPerformance Prints memory information on client and calls garbage collector
usage
Commands:
clean - cleanup memory pools
pools - list memory pools
gc - show GC info
gc alloc <value> - allocate k value of temp memory
gc perm <value> - allocate k value of permanent memory
gc clearperm - clear permanent allocations list
gc c - run collection
gc enable <value> - enable GC (0 or 1)
gc inc <value> - run incremental collect for value ms
gc inctime <value> - set incremental collect time in ms
obj [mode] - list object pool (active or all)
objs - shrink object pool
log [interval] - start/stop logging of performance data to a file
memprofileClientPerformance mprof Toggles screen Memory Profiler UI
meshdatamanagerClientGraphics mdm Toggle the MeshDataManager
usage
mdm
mumblepositionalaudioClientDebug mpa Mumble Positional Audio related tools
usage
Usage:
  1. mpa enable
  2. mpa disable
  3. mpa reinit
naClientGraphics Test new HD stuff.
usage
Usage:
  1. na
networkclientClientDebug netc Client side network commands
usage
Commands:
latencysim <min> <max> - sets simulation in millisecs (0 min disables)
packetlosssim <chance> - sets simulation in percent (0 - 50)
networkserverServerDebug nets Server side network commands
usage
Commands:
latencysim <min> <max> - sets simulation in millisecs (0 min disables)
packetlosssim <chance> - sets simulation in percent (0 - 50)
newweathersurvivalServerWorldWorld Enables/disables new weather survival
occlusionClientGraphics Control OcclusionManager
openiddebugClientDebug enable/disable OpenID debugging
overlapClientDebug Toggle LocalPlayer's Character Controller Overlap Recovery
overridemaxplayercountServerAdminServer-wide Override Max Server Player Count
pathtestClientDebug enable a path testing utility mode
usage
Usage. Toggle a path test mode.
 breakblocks - toggles path allowed to break blocks
 climbladders - toggles path allowed to break blocks
 climbwalls - toggles path allowed to break blocks
performanceprofilerClientPerformance pp Performance Profiling Utility
usage
Type 'pp' to toggle capture, or 'pp start [fps]' / 'pp stop'.
permissionsallowedServerAdminServer-wide pallowed, pa Apply a mask to permissions for testing purposes (respects the existing conditions though).
usage
pa i[nfo] - Prints info about the current permissions.
pa g[rant] <Multiplayer|Communication|Crossplay|HostMultiplayer|All> - Adds the given permissions to the current debug permissions mask (still respects existing permissions though).
pa rev[oke] <Multiplayer|Communication|Crossplay|HostMultiplayer|All> - Removes the given permissions from the current debug permissions mask.
pa res[olve] <Multiplayer|Communication|Crossplay|HostMultiplayer|All> <true|false> - Attempt to resolve the specified permissions. True allows prompting the user for input, otherwise it is a silent resolution.
pirsBothDebug tbd
usage
tbd
placeblockrotationsClientDebugCheat pbr Places all rotations of the currently held block
usage
Places the block you currently hold in your hand in all supported rotations. Starts
at the current selection box and spreads out towards the right relative to the
current view direction of the player. Spaces out each block by 1m meter.
placeblockshapesClientDebugCheat pbs Places all shapes of the currently held variant helper block
usage
Places all variants of the helper block you currently hold in your hand. Starts
at the current selection box and spreads out towards the right relative to the
current view direction of the player, starting a new row behind those every
25 blocks. Spaces out each block by 1m meter.
playerOwnedEntitiesServerPlayers poe Lists player owned entities.
usage
Player Owned Entities help:
[Client Commands]
poe - Lists owned entities for the local player
[Server/Host Commands]
poe - Lists owned entities for all players online
[PlayerName] - Lists the owned entities for passed online player (ex. poe [PlayerName])
playervisitmapClientTeleportWorld pvm Teleports the player through a rectangular area with optional memory logging
usage
<x1> <z1> <x2> <z2> : start teleporting through the area defined by the coorindates, should be such that x1 < x2 and z1 < z2
stop : stop moving
height <int> : set the height off the ground to move the player to
stepradius <int> : set distance between teleports in chunks, default is half the player's view dimension
logfile <prefix> : sets the file for the memory log to a temporary file with this prefix
stepsperlog <int> : count of teleports between logs
dumplog : dump the current log file to the game log
poisClientWorld Switches distant POIs on/off
usage
Use on or off or only the command to toggle
poiwaypointsClientWorldCheat pwp Adds waypoints for specified POIs.
usage
Adds waypoints for specified POIs.

pwp * - adds waypoints to all POIs in the world.
pwp <name> - adds waypoints to all POIs that starts with the name.
pwp <distance> - adds waypoints to all POIs with the specified distance.
pwp * <distance> - adds waypoints to all POIs within the specified distance.
pwp <name> <distance> - adds waypoints to all POIs within the specified distance that start with the name.
pwp -clear - removes all POI waypoints.
pplistServerPlayers Lists all PersistentPlayer data
prefabServerWorldWorld Prefab commands
usage
Usage:
  1. prefab load [prefab name]
      Load given prefab. If no prefab is given show prefab explorer window.
  2. prefab save
      Save current prefab.
  3. prefab clear
      Clear prefab editor contents.
  4. prefab thumbnail [name]
      Update prefab thumbnail of given prefab. If no prefab is given applies to the loaded prefab.
  5. prefab thumbnail bulk
      Create thumbnails for all prefabs that do not have one yet.
  6. prefab stats
      Create CSV file with basic stats of all prefabs.
  7. prefab convert <name>
      Load, simplify, combine and export named prefab.
  8. prefab bulk [count]
      Do "convert" on all prefabs (optionally limited to first "count" prefabs).
  9. prefab bulkins
      Update inside information (.ins) for all prefabs.
  10. prefab density <needle> <set>
      Change density of all non-air blocks in current pefab that have <needle> density to <set>.
  11. prefab simplify
      Simplify current prefab for imposter generation.
  12. prefab simplify1
      Simplify current prefab for imposter generation, keep more complex blocks.
  13. prefab combine
      Combine meshes of current prefab into one.
  14. prefab export
      Export combined meshes as imposter for current prefab.
prefabeditorClientWorld prefabedit, predit Open the Prefab Editor
usage
prefabeditor
prefabupdaterServerWorldWorld Update prefabs for newer game builds.
usage
Update prefabs for newer game builds.
Usage:
   1. prefabupdater loadxml <xmlfile>
   2. prefabupdater clearxml
   3. prefabupdater createmapping <prefabname>
   4. prefabupdater loadtable [nametablefile]
   5. prefabupdater unloadtables
   6. prefabupdater updateblocks

1. Load a blocks.xml that has the information about the prefabs to be
   updated. If you have a modded XML first load that modded XML and
   afterwards load the XML provided with the game for legacy prefabs.
   The xmlfile-parameter can either be relative to the game's base
   directory or an absolute path (for pre-Alpha 17 prefabs).
2. Unload the data loaded with loadxml.
3. Create a block mapping file for the given prefab(s). Accepts '*' as
   wildcard (for pre-Alpha 17 prefabs).
4. Load a block name mapping file. File path is relative to the game
   directory if not specified as absolute path. If no file is given the
   default file supplied with the game is loaded (BlockUpdates.csv). 
5. Unload the data loaded with loadtable.
6. Update the block mappings in prefabs with the block name mapping table loaded by 4.
profilenetworkClientPerformance Writes network profiling information
profilerBothPerformance Utilities for collection profiling data from a variety of sources
profilingClientPerformance Enable Unity profiling for 300 frames
regionresetServerWorldDestructive rr Resets chunks within a target region, or for the entire map.
usage
Usage: rr [-p|-pmode <n>] [-g|-gmode <n>] [-r|-region <x> <z>]

Examples: 
'rr' - reset all unprotected chunks in all regions (defaults).
'rr -p 2' - all regions, protection mode 2.
'rr -r 1 -2' - only region (1,-2), default modes.
'rr -r 1 -2 -p 0 -g 3' - region (1,-2) with protection mode 0 and grouping mode 3.

Protection modes (-p|-pmode, default 0): 
'0' - Default: All protection statuses are respected, including the dynamic protection of synced chunks around active player position(s).
'1' - EXPERIMENTAL: Most protection statuses are respected, excepting the dynamic protection of synced chunks around active player position(s). Chunks whose *only* protection status is "CurrentlySynced" will be treated as unprotected and are subject to being reset.
'2' - EXPERIMENTAL: All protection statuses are ignored. Every chunk in the target area will be reset whether protected or not.
'3' - EXPERIMENTAL: Most protection statuses are ignored, excepting the dynamic protection of synced chunks around active player position(s). Chunks whose protection status includes "CurrentlySynced" will be treated as protected; all other chunks are subject to being reset.

Grouping modes (-g|-gmode, default 3): 
'1' - NoGrouping: Chunks are reset based on their own protection flags only.
'2' - SeparatePOIs: Each POI gets the combined protection flags from all chunks overlapping the POI.
'3' - GroupedPOIs: Like SeparatePOIs, but POIs with overlapping chunks also merge into groups. Standard reset; should not cause POI discontinuities.

Notes: 
 - Use with caution! This operation permanently deletes all saved data for affected chunks.
 - The experimental protection modes are provided for debug purposes only. They bypass various protections in order to force chunks to be reset. This can cause a significant hitch whilst any synced chunks are regenerated, and may cause other side effects such as failing to clean up nav markers for land claims, etc.
reloadentityclassesServerSandboxServer-wide rec reloads entityclasses xml data.
removequestClientPlayersCheat See the usage form in the Example column. removequest questname
rendermapClientWorld render the current map to a file
repairchunkdensityServerWorldWorld rcd check and optionally fix densities of a chunk
usage
This command is used to check if the densities of blocks in a chunk match the actual block type.
If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, typically
indicated by the error message "Failed setting triangles. Some indices are referencing out of
bounds vertices.". It can also fix such mismatches within a chunk.
Usage:
  1. repairchunkdensity <x> <z>
  2. repairchunkdensity <x> <z> fix
1. Just checks the chunk and prints mismatched to the server log. x and z are the coordinates of any
   block within the chunk to check.
2. Repairs any mismatch found in the chunk.
replyServerPlayers re send a message to the player who last sent you a PM
usage
Usage:
   reply <message>
Send the given message to the user you last received a PM from.
resetallstatsServerPlayersDestructive Resets all achievement stats (and achievements when parameter is true)
saveworldServerWorldServer-wide sa Saves the world manually.
sayServerPlayersServer-wide Sends a message to all connected clients
sayplayerServerPlayers pm send a message to a single player
usage
Usage:
   pm <player name / steam id / entity id> <message>
Send a PM to the player given by the player name or entity id (as given by e.g. "lpi").
ScreenEffectClientGraphics Sets a screen effect
usage
ScreenEffect [name] [intensity] [fade time]
ScreenEffect clear
ScreenEffect reload
sdcsClientDebugCheat Control entity sex, race, and variant
usage
Change a player's sex, race, and variant:
  Usage:
    sdcs                            : Show current archetype values
    sdcs <sex|race|variant> <value> : Set the specified value
  Examples :
    sdcs sex <male|female>
    sdcs race <white|black|asian|native>
    sdcs variant <1|2|3|4>
sdminfoServerPerformance SaveDataManager Information
usage
sdminfo
setgameprefServerSandboxServer-wide sg sets a game pref
setgamestatServerSandboxServer-wide sgs sets a game stat
settargetfpsClientGraphics Set the target FPS the game should run at (upper limit)
usage
Set the target FPS the game should run at (upper limit).
Usage:
  1. settargetfps
  2. settargetfps <fps>
1. gets the current target FPS.
2. sets the target FPS to the given integer value, 0 disables the FPS limiter.
settempunitBothSandbox stu Set the current temperature units.
usage
Set the current temperature units.
Usage:
  1. settempunit F
  2. settempunit C
1. sets the temperature unit to Fahrenheit.
2. sets the temperature unit to Celsius.
settimeServerWorldWorld st Set the current game time
usage
Set the current game time.
Usage:
  1. settime day
  2. settime night
  3. settime <time>
  4. settime <day> <hour> <minute>
1. sets the time to day 1, 12:00 pm.
2. sets the time to day 2, 12:00 am.
3. sets the time to the given value. 1000 is one hour.
4. sets the time to the given day/hour/minute values.
setwatervalueServerWorldWorld swv Sets the water value for all flow-permitting blocks within the current selection area, specified in the range of 0 (empty) to 1 (full).
usage
'swv [0.0 - 1.0]' Sets water value between empty (0.0) and full (1.0) for all flow-permitting blocks within the current selection bounds. 
E.g. 'swv 0.5' will set all affected blocks to be half-full. 
Blocks which do not permit flow are unchanged.
showClientGraphics Shows custom layers of rendering.
showalbedoClientGraphics albedo enables/disables display of albedo in gBuffer
showchunkdataClientWorld sc shows some date of the current chunk
showCloudsClientGraphics Artist command to show one layer of clouds.
usage
type "showClouds myCloudTexture" where "myCloudTexture" is the name of the texture you want to see.
type "showClouds" to turn off this view.
Note: cloud textures MUST be locasted at ./resources/textures/environment/spectrums/default
showhitsClientGraphics Show hit entity info
usage
Commands:
damage - toggle damage numbers
hits <time> <size> - toggle hits
shownexthordetimeClientWorld Displays the wandering horde time
shownormalsClientGraphics norms enables/disables display of normal maps in gBuffer
showspecularClientGraphics spec enables/disables display of specular values in gBuffer
showswingsClientGraphics Show melee swing arc rays
showtriggersClientGraphics Sets the visibility of the block triggers.
shutdownServerAdminServer-wide shuts down the game
signeditordebugClientGraphics sed Toggles visibility of the Sign Editor debug panel.
usage
No params: Toggles visibility of the Sign Editor debug panel.
signtexmanClientGraphics stm Allows enabling/disabling the Sign Texture Manager and configuring various baking settings.
usage
No params: Toggles the enabled state of SignTextureManager. When enabled (default), signs are baked to textures when close to the camera. When disabled, all signs are rendered dynamically (infinite resolution).
Two parameter modes: either (string), or (int, optional int, optional bool).
Single string parameter:
   `stm l` (log) will log debug info.
   `stm ld` (log disk) will do the same and also save the log to the application directory.
First param (integer): Sets sign texture quality level. 0-4 inclusive: Lowest-Ultra. 5: Infinite (no textures).
Second param (integer, optional after first param): Sets tile size. Intended to be a neat power of two in the range of 64-1024.
Third param (bool, optional after second param): Sets debug visualization of in-progress bakes on/off.
sleepBothPerformance Makes the main thread sleep for the given number of seconds (allows decimals)
sleeperClientWorldWorld Drawn or list sleeper info
usage
draw - toggle drawing for current player prefab
list - list for current player prefab
listall - list all
r - reset all
smoothpoiClientWorldWorld Smoothens the POI
usage
Usage:
  smoothpoi [mode] [passes]
Mode defaults to "land", also accepts "air".
Passes defaults to 1.
Smoothed area can be restricted with the blue selection.
smoothworldallServerWorldDestructive swa Applies some batched smoothing commands.
usage
Usage:
  1. smoothworldall [passes] [noregion]
  2. smoothworldall <worldname> [passes] [noregion]
Arguments:
  passes: Integer number, overriding the default of 5 passes
  noregion: If passed in literally it will write the resulting heightmap
            to the dtm.raw instead of updating all of the worlds region files
  worldname: If specified the command is applied to the given world instead of the currently loaded world
spawnairdropServerSpawnCheat Spawns an air drop
spawnentityServerSpawnCheat se spawns an entity
usage
se playerId entity# <count> - spawn around playerId (0 for local) entity# of count (1 to 100)
spawnentityatServerSpawnCheat sea Spawns an entity at a give position
usage
Usage:
  1. spawnentityat
  2. spawnentityat <entityidx> <x> <y> <z>
  3. spawnentityat <entityidx> <x> <y> <z> <count>
  4. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ>
  5. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> <stepX> <stepY> <stepZ>
  6. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> <stepX> <stepY> <stepZ> <spawnerType>
1. Lists the known entity class names
2. Spawns the entity with the given class name at the given coordinates
3. As 2. but spawns <count> instances of that entity type
4. As 3. but also specifies the rotation of the spawned entities
5. As 4. but also specify the step distance between entities
6. As 5. but also specify the spawner source of the entity (Dynamic, StaticSpawner, Biome)
spawnscoutsServerSpawnCheat Spawns zombie scouts
usage
Spawn scouts near a player.Usage:
   1. spawnscouts
   2. spawnscouts <player name/steam id/entity id>
   3. spawnscouts <x> <y> <z>
1. Will spawn the scouts near the issuing player. Can only be used by a player, not a remote console.
2. Spawn scouts near the given player.
3. Spawn scouts at the given coordinates.
SpawnScreenClientSpawn Display SpawnScreen
usage
SpawnScreen on/off
spawnsupplycrateServerSpawnCheat Spawns a supply crate where the player is
spawnwanderingServerSpawnCheat spawnw Spawn wandering entities
usage
Commands:
b - bandits
h - horde
spectatorClientPlayersCheat spectatormode, sm enables/disables spectator mode
spectrumClientGraphics Force a particular lighting spectrum.
usage
spectrum <Auto, Biome, BloodMoon, Foggy, Rainy, Stormy, Snowy>
squarespiralClientTeleportWorld sqs Move the player chunk by chunk in a square spiral. Will start off paused and required un-pausing. Also gives god mode and flying at the start.
usage
<s[tart] [chunks per auto-pause]|p[ause]|r[eset]|waitmode [minimal|meshes|displayed]>
stabClientDebug stability
starveClientPlayersCheat hungry, food Makes the player starve (optionally specify the amount of food you want to have in percent).
switchviewClientPlayers sv Switch between fpv and tpv
SystemInfoBothPerformance List SystemInfo
teleportClientTeleportCheat tp Teleport the local player
usage
Usage:
  1. teleport <x> <y> <z> [view direction]
  2. teleport <x> <z> [view direction]
  3. teleport <target steam id / player name / entity id>
  4. teleport offset <inc x> <inc y> <inc z>
For 1. and 2.: view direction is an optional specifier to select the direction you want to look into
after teleporting. This can be either of n, ne, e, se, s, sw, w, nw or north, northeast, etc.
1. Teleports the local player to the specified location. Use y = -1 to spawn on ground.
2. Same as 1 but always spawn on ground.
3. Teleports to the location of the given player
4. Teleport the local player to the position calculated by his current position and the given offsets
teleportplayerServerTeleportCheat tele Teleport a given player
usage
Usage:
  1. teleportplayer <user id / player name / entity id> <x> <y> <z> [view direction]
  2. teleportplayer <user id / player name / entity id> <target user id / player name / entity id>
1. Teleports the player given by his UserID, player name or entity id (as given by e.g. "lpi")
   to the specified location. Use y = -1 to spawn on ground. Optional argument view direction
   allows you to speify a direction you want to look in after teleporting. This can be either
   of n, ne, e, se, s, sw, w, nw or north, northeast, etc.
2. As 1, but destination given by another (online) player
teleportpoirelativeClientTeleportCheat tppr Teleport the local player within the current POI
usage
			Usage:
  1. teleportpoirelative <x> <y> <z> [view direction]
1. Teleports the local player to the specified location relative to the bounds of the current POI. View
direction is an optional specifier to select the direction you want to look into after teleporting. This
can be either of n, ne, e, se, s, sw, w, nw or north, northeast, etc.
testCensorClientDebug tcc Censorship testing toggle.
testDismembermentClientDebug tds Dismemberment testing toggle.
testloopBothPerformance Test code in a loop
usage
Commands:
p - player
testoccreportBothPerformance toccr Test the occlusion manager self reporting to backtrace, requires Backtrace to be enabled at build creation
thirstyClientPlayersCheat Makes the player thirsty (optionally specify the amount of water you want to have in percent).
tlsBothPerformance Spams the log with until stopped
usage
Usage:
  1. tls <N> ['second']
  2. tls stop
1. Start spamming with N messages per frame - or per second if the second argument is the word 'second'
2. Stop spamming
tppoiClientTeleportCheat Open POI Teleporter window
traderareaServerWorldWorld ...
transformdebugClientDebug tdbg Transform Debugging
usage
tdbg - Toggle Transform Debugging
treesClientWorld Switches trees on/off
usage
trees - toggles
trees <value> - (off, on)
twitchClientDebug See the usage form in the Example column. twitch <command> <params>
twitchadminServerAdmin Twitch Admin Commands
usage
Usage:
  1. twitchadmin cleanup
  2. twitchadmin export <filepath>
  3. twitchadmin import <filepath>
  4. twitchadmin pointtotals
  5. twitchadmin reset all both
  6. twitchadmin reset all pp
  7. twitchadmin reset all sp
1. Cleans up duplicate Viewer Data.
2. Export users, points, and credits to a file
3. Import users, points, and credits from a file, replacing existing data
4. Prints out the totals for PP, SP, and BitCredit
5. Clears all PP and SP for all users
6. Clears all PP for all users
7. Clears all SP for all users
uioptionsClientSandbox uio Allows overriding of some options that control the presentation of the UI
usage
Commands:
optionsvideowindow <value> - set the options window to use for video settings
[no parameters] - toggles video settings between simplified and detailed modes
unlockServerPlayersServer-wide Force unlock inventories for everyone or a specific player.
usage
Usage:
  unlock
  unlock <player id>
versionBothDebug Get the currently running version of the game and loaded mods
versionuiClientGraphics Toggle version number display
visitmapClientTeleportWorld Visit an given area of the map. Optionally run the density check on each visited chunk.
usage
Usage:
  1. visitmap <x1> <z1> <x2> <z2> [check]
  2. visitmap full [check]
  3. visitmap stop
1. Start visiting the map in the rectangle specified with the two edges defined by
   coordinate pairs x1/z1 and x2/z2. If the parameter "check" is added each visited
   chunk will be checked for density issues.
2. Start visiting the full map. If the parameter "check" is added each visited
   chunk will be checked for density issues.
3. Stop the current visitmap run.
vpoisClientTeleportCheat visitpois No description given by the game.
usage
<s[tart] [pois per auto-pause]|p[ause]|r[eset]>
weatherServerWorldWorld Control weather settings
usage
Clouds [0 to 1 (-1 defaults)]
Fog [density (-1 defaults)] [start] [end]
FogColor [red (-1 defaults)] [green] [blue]
Rain [0 to 1 (-1 defaults)]
SnowFall [0 to 1 (-1 defaults)]
Temp [-99 to 101 (< -99 defaults)]
Wind [0 to 200 (-1 defaults)]
SimRand [0 to 1 (-1 defaults)]
Storm <duration hours> <biome name>
Defaults or d
weathersurvivalServerWorldWorld Enables/disables weather survival
webpermissionWeb/TelnetWeb/TelnetServer-wide Manage web permission levels
usage
Set/get permission levels required to access a given web functionality. Default
level required for functions that are not explicitly specified is 0.
Usage:
   1. webpermission add <webfunction> <method> <level>
   2. webpermission remove <webfunction>
   3. webpermission list [includedefaults]
1. Add a new override (or replace the existing one) for the given function. Method must be a HTTP method (like 'GET', 'POST') supported by the function or the keyword 'global' for a per-API permission level. Use the permission level keyword 'inherit' to use the per-API permission level for the specified method instead of a custom one for just the single method.
2. Removes any custom overrides for the specified function.
3. List all permissions. Pass in 'true' for the includedefaults argument to also show functions that do not have a custom override defined.
webtokensWeb/TelnetWeb/TelnetServer-wide Manage web tokens
usage
Set/get webtoken permission levels. A level of 0 is maximum permission.
Usage:
   webtokens add <tokenname> <tokensecret> <level>
   webtokens remove <tokenname>
   webtokens list
whitelistServerAdminServer-wide Manage whitelist entries
usage
Set/get whitelist entries. Note: If there is at least one entry on the list
no user who is not on this list will be able to join the server!
Usage:
   whitelist add <name / entity id / platform + platform user id> [displayname]
   whitelist remove <name / entity id / platform + platform user id>
   whitelist addgroup <steam id> [displayname]
   whitelist removegroup <steam id>
   whitelist list
To use the add/remove sub commands with a name or entity ID the player has
to be online, the variant with platform and platform ID can be used for currently offline
users too.
Displayname can be used to put a descriptive name to the ban list in addition
to the user's platform ID. If used on an online user the player name is used by default.
worldchunkresetServerWorldDestructive wcr Resets all unprotected chunks across the world.
usage
Usage: wcr [-g|-gmode <n>]

Examples: 
'wcr' - reset all unprotected chunks using the default grouping.
'wcr -g 2' - reset all unprotected chunks, grouping mode 2.

Grouping modes (-g|-gmode, default 3): 
'1' - NoGrouping: Chunks are reset based on their own protection flags only.
'2' - SeparatePOIs: Each POI gets the combined protection flags from all chunks overlapping the POI.
'3' - GroupedPOIs: Like SeparatePOIs, but POIs with overlapping chunks also merge into groups. Standard reset; should not cause POI discontinuities.

Notes: 
 - All chunk protection statuses are respected. To bypass protections, see 'rr'.
 - Use with caution! This operation permanently deletes all saved data for affected chunks.
wsmatsClientItemsWorld workstationmaterials Set material counts on workstations.
usage
Set the material count for the given material slot on the currently opened workstation
to the given value.
Usage:
   wsmats <slot> <count>
Slot specifies the index of the material slot in the workstation, e.g. 0 on forge is iron, or "all"
to change all slots at once.Count defines to what you want to set the material count with a maximum of 30000.
xuiClientGraphics Execute XUi operations
usage
Usage:
   xui open <window group name> [instance] [closeOthers]
   xui close <window group name> [instance]
   xui reload [window group name] [instance]
   xui list <"instances" / "windows"> [instance]



The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader 7DTD/TorchGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game Particles/Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game Particles/Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game Particles/Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/TorchFire shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/TorchFire shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: '7DTD/7DTD_Cobweb' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader 7DTD/7DTD_Cobweb shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: '7DTD/7DTD_Cobweb' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/EntityTintMaskSSS shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/EntityTintMaskSSS shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/CharacterPlayerOutfit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/CharacterPlayerOutfit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/CharacterPlayerOutfit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game Particles/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game Particles/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game Particles/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: '7DTD/7DTD_Sign_Illuminated' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader 7DTD/7DTD_Sign_Illuminated shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: '7DTD/7DTD_Sign_Illuminated' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/SignTextShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/SignTextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/SignTextShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/SignTech/Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/SignTech/Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/SignTech/Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/SignTech/CutoutFallback' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/SignTech/CutoutFallback shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/SignTech/CutoutFallback' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/SignTech/Cutout' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/SignTech/Cutout shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/SignTech/Cutout' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/Cloth Sign' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/Cloth Sign shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/Cloth Sign' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/Cloth' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/Cloth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/Cloth' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/Entity Tint Mask Sign' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/Entity Tint Mask Sign shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/Entity Tint Mask Sign' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/SpeedTree' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/SpeedTree shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/SpeedTree' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/SpeedTree Billboard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/SpeedTree Billboard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/SpeedTree Billboard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/EntityTintMaskSSS shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Nature/SpeedTree Billboard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Nature/SpeedTree Billboard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Nature/SpeedTree Billboard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Nature/SpeedTree' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Nature/SpeedTree shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Nature/SpeedTree' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Game/Autodesk XFade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Unloading 5 Unused Serialized files (Serialized files now loaded: 52)

Console command FAQ

How do I open the console in 7 Days to Die? Press F1 (or @ on some keyboards) in single-player or on a server you have admin permissions for. The in-game console opens at the bottom of the screen. On dedicated servers you can also send commands via the web console (panel) or via telnet using the password set in serverconfig.xml.

What permission level do I need to use admin commands in 7 Days to Die? Permission levels run from 0, which is full access, upward, and a higher number means less privilege. 0 is the server owner or full admin, 1000 is the level used for an authenticated player and 2000 for anyone at all. Add yourself with 'admin add <name or entity id or platform id> 0' to get full access, and use 'lpi' to list players with their ids. Important for security: a command that is not explicitly listed in serveradmin.xml defaults to permission level 0, meaning only full admins can run it.

What are the most-used 7 Days to Die admin commands? teleport (move a player), giveselfxp, spawnentity (zombies/animals), settime (skip to morning/horde night), debugmenu (creative-mode style toolbox), ban / kick / lpi / lp (list player info / list players), chunkcache (refresh broken chunks), and shutdown for graceful server stops.

Are 7 Days to Die console commands available on PS5 and Xbox? Not the full PC command set. Console Edition on PS5 and Xbox Series X|S exposes cheat and Creative options through the in-game menus rather than a PC-style developer console, and what is available has moved between console builds, so check your own build's settings. If you need the full admin command set, including kick, ban and shutdown, run or rent a PC dedicated server and use its console; console players can still join it through crossplay.

Do console commands disable achievements in 7 Days to Die? Spawning items, giving XP, or enabling debugmenu does not lock achievements on dedicated servers (servers do not award Steam achievements anyway). In single-player, certain commands flag the save as cheated and disable some progression-style achievements until a fresh save.

How many console commands does 7 Days to Die have? A V3.2.0 dedicated server registers 192 commands plus 86 aliases. That is the list on this page, read directly from a running server rather than copied from another reference. Mods can register additional commands, so typing 'help' on your own server is always the authoritative answer for that server.

What is the gso command in 7 Days to Die? gso, short for getsandboxoptions, prints the sandbox options the current world is running. It was added in V3.0 alongside the SandboxCode system, which is where much of the gameplay configuration moved, so it is the command to reach for when you want to know what a world is actually set to rather than what serverconfig.xml says.