All regular mods that go into the Mods Folder with or without “UIAtlases” & “Resources”. Mods that don’t contain .dll files. For example mods downloaded from Nexus.
Just upload a zip file containing a single mod archive in the Control Panel (Files & Mods).
We are currently accepting a zip archive with a single mod in it. If you you have e.g. a rar archive with 3 mods in it, what you need to do is to:
Most of the mods don’t need changing the client, but there are some that do. Some mods which contains new 3d models, textures etc. require installation on client site. Read the docs for the mode carefully.
Mods which contain .dll files and altering the core game distribution. This includes ModPackswhich are not supported (see the link below) as well to mods like Botman or ServerTools which stand up their HTTP servers, allocate additional memory and are de facto a game distribution.
See ModPacks for more information about modpack support and installation.
By default: %APPDATA%\7DaysToDie\Mods on Windows, ~/.local/share/7DaysToDie/Mods on Linux, or ~/Library/Application Support/7DaysToDie/Mods on macOS. Each modlet goes into its own subfolder containing a ModInfo.xml manifest. The 7D2D Mod Launcher handles this automatically — it's the recommended path for major overhauls (Darkness Falls, Undead Legacy, War of the Walkers).
Yes for most server-side and gameplay-affecting mods. Easy Anti-Cheat blocks unsigned modifications. The Mod Launcher disables EAC automatically when you launch through a modpack profile. Manual launch: pass -noeac as a launch parameter or disable EAC in launcher options.
Yes. Server-side mods install into the dedicated server's Mods/ folder; clients need a matching modlist on their machines to connect. Major overhauls (Darkness Falls etc.) ship server + client packages. For managed hosting that handles this, see 7d2d.net hosting — modpacks pre-installed with one click.
Likely yes for most modlets. Major version bumps usually break XML targets. Mod maintainers typically publish updated builds within days-to-weeks. Track V3.0 status on the V3.0 Sandbox Siege release watch — still pre-release as of May 2026.
Looking for other mods? Browse all 7 Days to Die mods (V2.6) — Darkness Falls, Undead Legacy, Ravenhearst, plus 20+ quality-of-life modlets. Or grab them through the 7D2D Mod Launcher.