This page is a wiki-side mirror of the live release-watch maintained at 7d2d.net/3.0, which is updated whenever new official information lands. Treat both pages as release-watch, not release notes — nothing here ships until The Fun Pimps publish experimental notes.
The official teaser image is valuable because it exposes the kind of knobs The Fun Pimps are surfacing. Based on visible labels in that screenshot, V3.0 appears to include settings across these groups:
Suggests much finer control than the usual coarse difficulty presets — PvE communities, hardcore solo players, and challenge servers could tune offense and survivability separately rather than moving one global slider.
Opens the door to very different flavors of survival — one ruleset around low mobility and harsh stamina drain, another around fast movement but brutal death penalties.
If those settings ship roughly as shown, server owners can build distinct identities — slow shambling Romero worlds, aggressive digging horde nights, deceptively calm days with ugly nighttime spikes.
This is where the update gets interesting for private communities. Disabling map info, reducing ammo, trimming wild workstations, or removing quests and traders altogether can radically change exploration without requiring a total overhaul mod.
The Fun Pimps forum thread added a few useful clarifications from staff after the initial post:
2.7-style release is now 3.0.3.1+, plus 4.0 and 4.1+, and 4.0 is already in development.The takeaway: Sandbox Siege is one major sandbox/system release inside a broader roadmap, not the entire future of 7 Days to Die.
In April 2026, Behaviour Interactive (publisher of Dead by Daylight) acquired The Fun Pimps. As of May 2026, no public statement from either studio indicates a change to V3.0 scope or timeline. V2.6 Stable shipped just over a week after the acquisition announcement, suggesting the dev pipeline continued normally.
For full context on the acquisition and 2026 release history, see our 7 Days to Die 2026 Roadmap.
Even before release, the preview gives admins a planning advantage:
Not announced. The official sneak peek says "later this year" (referring to 2026) without committing to a month, experimental branch date, or full patch notes. Treat any specific date you see in community posts as speculation.
No public statement from The Fun Pimps that V3.0 will be paid. Historical pattern for 7 Days to Die has been free updates rather than paid DLC. We'll update this answer if the studio announces otherwise.
Bandits are still in active development per a staff reply in the Sandbox Siege forum thread. No public commitment that they ship in V3.0 specifically — staff have indicated bandits and the Sandbox Siege overhaul are different work-streams.
As of May 2026, no public statement from either studio indicates a change to V3.0 scope or timeline. The pre-existing sneak peek and supporting forum thread remain the canonical pre-release information.
V2.6 Stable — released April 28, 2026. See our 2026 roadmap for what's actually live right now.
Staff confirmed in the Sandbox Siege thread that V3.1+, V4.0, and V4.1+ are all on the long-term roadmap. V4.0 is reportedly already in development. So V3.0 is best understood as one major release inside a multi-version roadmap.
The honest read today is that V3.0 Sandbox Siege looks less like a traditional content bullet list and more like a giant "design your own apocalypse" layer. That's potentially a big deal for replayability, challenge communities, streamers, and server owners because it reduces the gap between vanilla and custom-tailored play. But it's still a preview — the right move now is to watch the official thread, collect confirmed pieces, and wait for the first real dev diary or experimental notes before treating any of this as locked.