Updated July 23, 2026. V3.0.1 is the current stable branch; the 11 presets below are unchanged. The new note is V3.1.0.
V3.1.0 "Henpocalypse" (now in experimental) changes preset codes. On the latest_experimental branch, Density and Respawn are now split into day and night values, and into enemy and animal types. Because the option set changed, preset codes made under V3.0 may be invalid on 3.1.0 - some or all settings can silently default. The Fun Pimps updated the official preset codes to match, so if you run a custom preset, re-copy it from the updated official set (or rebuild it) after moving to 3.1.0. This only affects servers on the experimental branch; V3.0.1 stable presets are unaffected until 3.1.0 promotes.
V3.0 replaces the old difficulty slider with composable sandbox rules: 150 options, shareable player-made presets, and 11 official preset modes with names worth the price of admission. For server owners the presets are the headline - they are ready-made server identities. Here is each one as officially described, and an honest read on which work as community servers.
The presets above are starting points. V3.0 lets you build, name, and share your own preset from the full 150-option set (player damage, zombie speeds per time-of-day, blood moon rules, loot abundance per category, trader rules, quest settings, even zombie digging and headshot mode). A community server's ruleset becomes a shareable artifact - expect "preset codes" to circulate the way seeds do. On dedicated servers the chosen ruleset is carried by the new SandboxCode property; the mechanics are in our SandboxCode serverconfig guide.
Experimental is live now on PC (since Monday, June 15; opt in via latest_experimental), after the June 12-14 streamer weekend; Steam and console stable are targeted ~June 29. Exact option values per preset are now inspectable in the build. Until stable, run presets on a test world before committing your community save - and remember saves do not load backward, and a 3.0 client cannot join a 2.6 server.
latest_experimental); Steam and console stable are targeted ~June 29. Pick a preset, test it on a throwaway world first, then commit it to your community save - and keep client and server on the same branch, since a 3.0 client cannot join a 2.6 server.