Rather than speculate on a forward-looking roadmap, this page tracks what has actually shipped in 2026 and the major industry events around the game. Information is drawn from Steam patch notes and The Fun Pimps' official announcements. Always check the live Steam news feed for the most recent updates.
Last updated: 20 August 2026. V3.2.0 EXP is live as of 19 August 2026 on the Steam branch latest_experimental - horn-operated trader doors, a reworked Combine Station UI, and the one that matters for servers, custom POIs now pushed from the server to the client. It is experimental: V3.1.0 remains the stable default build, so leave a live dedicated server on Default Public Version unless you are deliberately testing. Full V3.2.0 breakdown below. Looking for V4.0? Status below, full detail on the V4.0 status page: bandits and story mode on a parallel team, no date announced. V3.1.0 "Henpocalypse" is STABLE as of 27 July 2026, live on PC, PlayStation and Xbox on the same day, and it is now the default build. It adds chicken farming (the Chicken Coop workstation, three tools, four recipes) plus ten new sandbox options - and it splits enemy/animal Density and Respawn into day and night values, which can silently change what an existing preset code does. Saves carry over. If you run a dedicated server and players cannot connect, the server must be on the Default Public Version branch. The Big Beak armor set follows 29 July. The previous stable was V3.0.1 (13 July) on the V3.0 "Dead Hot Summer" line. The next major is 4.0, on a parallel team, targeted later this year.
Changelog: 20 Aug 2026 - added V3.2.0 EXP (19 Aug, latest_experimental, Steam build 24825789): honk-to-open trader doors, Combine Station UI rework, server-pushed custom POIs, auto-turret placement changes, screamer chain-spawn removed; corrected the "nothing beyond V3.1 is confirmed" line, which this release makes false. · 16 Aug 2026 - reordered toward V4.0 (search interest has moved on from the 3.x releases) and linked the dedicated V4.0 status page. · 28 Jul 2026 - V3.1.0 "Henpocalypse" promoted to stable (27 Jul, PC + PlayStation + Xbox same day); added the Default Public Version branch note and the preset-code wire-slot detail. · 23 Jul 2026 - V3.1.0 "Henpocalypse" experimental launched (chicken farming, new sandbox options, day/night Density/Respawn split); rewrote the "is there a 3.1?" answer - it now exists. · 16 Jul 2026 - added the TileEntityWorkstation crash-loop fix + the console-can't-roll-back note. · 13 Jul 2026 - V3.0.1 promoted to Stable; expanded the V4.0 status section. · 12 Jul 2026 - V3.0 marked stable (29 Jun, all platforms), added V3.0.1 EXP. · 16 Jun 2026 - added the V3.0 experimental launch. · Apr 2026 - V2.6 Stable shipped; Behaviour acquired The Fun Pimps.
V3.2.0 EXP landed on 19 August 2026 on the opt-in Steam branch latest_experimental (Steam build 24825789). It is not the default build. V3.1.0 is still stable, so if you run a server for other people, staying on Default Public Version is the correct choice until this is promoted. To opt in on PC: right-click the game in Steam, Properties, "Game Versions & Betas", pick latest_experimental from the drop-down.
It is a small release by TFP's own framing - a couple of features and a fix pass, consistent with their stated move to smaller, more frequent updates.
The two headline features:
oldWoodDoorNoHonk, was added for trader interiors so inner doors do not respond - it has replaced the interior oldWoodDoor in Rekt, Hugh and Joel.What actually matters if you run a server:
entitygroups.xml, so screamers no longer call more screamers. That removes a well-known runaway-spawn load spike. If your modlet overrides entitygroups.xml, re-check it against the new file.AllowDecorations property separates world decoration in POIs from the TraderArea setting, and the obsolete AllowTopSoilDecorations was removed. Prefab authors should update.Other changes: cooking pot, cooking grill and anvil requirement logic fixed so a held one no longer influences cook time; campfire can morph terrain like other blocks again; junk loot and general trader inventory can now supply cotton when Crop Yield is set to none; timid animals detect threats better; new buff icons for chicken stress events; some Chinese localization clarified.
Fixes: being unable to craft lower-tier items after unlocking them; demolition zombies not exploding from client damage; rabbits running too slow; Permadeath not granting Base Skill Points on death; Loot Max Tier clamping user mods; entities causing blocks to collapse during chunk resets; the "Failed to search EOS servers" popup.
Still open: a player reported on the release thread that changing quest progression settings on a dedicated server has broken it for at least two patches and is not addressed here. That is a community report, not a TFP statement, and we have not reproduced it.
The current default build is V3.1.0 "Henpocalypse", stable since 27 July 2026 on all three platforms - see the V3.1.0 section below for what it changed. It sits on the V3.0 line, so the V3.0 notes here still describe the underlying release.
V3.0 went stable on June 29, 2026 after a two-week experimental cycle - and yes, that includes consoles: the stable build launched simultaneously on PC, Xbox Series X|S and PS5 with crossplay, so "is 3.0 on console?" is simply yes, since day one. It is now the default Steam branch, no opt-in needed.
The headline changes: ~150 sandbox customization options compiled into a shareable SandboxCode, 11 official presets, the Item Magnitude loot system with the Combine Station, 60+ new POIs, the Sign-Tech overhaul, and a reworked mod infrastructure. Full breakdowns: V3.0 release notes · all 11 presets for servers · what V3.0 breaks for modded servers.
V3.0.1 went Stable on July 13, 2026, four days after its EXP debut - a bugfix pass, not new content: Sign-Tech error-handling improvements, Beachwear cosmetic fixes, and "several reported bugs" (changes measured against V3.0.0 b259). Server owners: update the server and all clients together - a version mismatch is the usual "my server disappeared" false alarm; saves carry over. Expect the next EXP batch (V3.0.2) to open on the same cadence.
Three update-day gotchas players hit on patch day (all avoidable):
NullReferenceException in TileEntityWorkstation.HandleRecipeQueue right after 3.0.0 → 3.0.1 - the console auto-opens every tick and steals your input so you can't move. Cause is a workstation whose crafting queue survived the update in a broken state; emptying that queue fixes it, with no reinstall or wiped world. If the popups block you from moving, install a "No Console On Error" mod first, then clear the queue. (This is the same queue-corruption gotcha as above, just escalated to a crash rather than silent loss.)Console note: "roll back a backup" is PC-only advice - Xbox and PlayStation force updates and give you no way to install an older build. If you play on console and want a save to survive, the only real protection is a cloud backup before patch day and not skipping updates for months. The most-shared cautionary tale this month was exactly this: a player skipped ~two months, came back after a couple of updates, and the console save was corrupt with no way back.
Yes, V3.1 exists and it is the current stable. It went stable on 27 July 2026 across PC, PlayStation and Xbox simultaneously, following an experimental branch that opened 22 July. It is a real content update, not a point-release: its headline is chicken farming - catch and carry live chickens back to base, place them in the new Chicken Coop workstation (three tool slots: Brooding Lamp, Chicken Run, Nesting Box), feed them Rekt's Chicken Feed, and manage a new Chicken Stress event - plus four chicken recipes and the Big Beak cosmetic (arriving 29 July, two days after the stable build).
What matters for server owners (the part beyond the chickens):
getsandboxoptions console command not returning results to clients.As always, test on a throwaway world before your community save, and keep client and server on the same branch. Full breakdown of the update, the new sandbox options and what admins should change: 7 Days to Die V3.1.0 Henpocalypse, and the preset-code trap.
Everything credible about 4.0 in one place, with the confidence level stated plainly. For the running, kept-current version of this - including where bandits actually stand - see the dedicated V4.0 status page.
V2.6 Stable was released on April 28, 2026, and remained current until V3.0 shipped. It still matters in July 2026 for one reason: overhaul mods. No major overhaul has a V3.0 build yet, so Darkness Falls-class servers stay pinned to their older branches - see the 2026 Mod Status Tracker.
For dedicated server admins still on the 2.6 line, see the V2.6 server admin patch notes, and when you are ready to move, the free 2.6 → 3.0 config migration doctor upgrades your serverconfig.xml to the V3.0 SandboxCode layout.
In April 2026, Behaviour Interactive (publisher of Dead by Daylight) acquired The Fun Pimps, the studio behind 7 Days to Die. The Fun Pimps' own announcement was titled "A New Chapter for The Fun Pimps and 7 Days to Die" (April 20, 2026 on Steam news).
Practical implications for players:
This is the short version. For the full story, from the 2013 Kickstarter through Alpha 17's rebuild, the Telltale console collapse, the modding renaissance, V1.0, and the Behaviour acquisition, read the complete history of 7 Days to Die.
| Date | Release | Notes |
|---|---|---|
| August 19, 2026 | V3.2.0 Experimental | Opt-in via Steam branch latest_experimental. Honk-to-open trader doors, Combine Station UI rework, server-pushed custom POIs, screamer chain-spawn removed. Not the default build. |
| July 27, 2026 | V3.1.0 "Henpocalypse" Stable | Chicken farming; PC + PlayStation + Xbox same day. Current default build. |
| July 13, 2026 | V3.0.1 Stable | Fix pass promoted to the default branch: Sign-Tech error handling, Beachwear fixes. |
| July 9, 2026 | V3.0.1 EXP | First fix-and-tuning batch for V3.0, opt-in experimental branch. |
| June 29, 2026 | V3.0 "Dead Hot Summer" Stable | Simultaneous PC + Xbox Series X|S + PS5 release with crossplay; now the default branch. |
| June 15, 2026 | V3.0 "Dead Hot Summer" Experimental | Opt-in via Steam beta branch latest_experimental (PC only). |
| April 28, 2026 | V2.6 Stable | Superseded by V3.0 on June 29, 2026. |
| April 20, 2026 | Behaviour Interactive acquisition announced | Industry-level news; not a patch. |
| March/April 2026 | V2.6 EXP cycle | Experimental builds leading up to V2.6 Stable. |
| Earlier 2026 | V2.5 b32 Hotfix; V2.5 Apiary Hotfix | Maintenance fixes during the V2.5 cycle. |
| Earlier 2026 | V2.5 "Survival Revival" Stable | Was the current stable before V2.6; introduced refinements over V2.0. |
Saves/ folder before upgrading. See Save Migration.serverconfig.xml properties documented in our XML reference remain valid through V2.6. New properties may appear; diff against the shipped serverconfig.xml in your dedicated-server install.The Fun Pimps' historical pattern after a stable release is: a few weeks of EXP fix batches (V3.0.1 EXP opened July 9, right on schedule), a stable point release, then eventually a new EXP cycle for the next version. The next major version TFP have publicly connected to concrete features is 4.0 - bandits, story mode, and the learn-by-doing skill toggle - reportedly developed in parallel with 3.0 maintenance under the post-acquisition Behaviour/TFP organization. No dates have been given.
This page doesn't list speculative features or versions - if you arrived here from a "V4.0 release date" headline, note that V3.2.0 is real but experimental (details above) and that nothing beyond V3.2 has a confirmed version number or date. V4.0 still has no announced date. We'll update this page as Behaviour/TFP confirm features in their own announcements.
community.7daystodie.com, now redirecting to community.thefunpimps.com.