Rather than speculate on a forward-looking roadmap, this page tracks what has actually shipped in 2026 and the major industry events around the game. Information is drawn from Steam patch notes and The Fun Pimps' official announcements. Always check the live Steam news feed for the most recent updates.
Last updated: 16 June 2026. Current stable is V2.6 (April 2026). V3.0 "Dead Hot Summer" has been live on the Steam experimental branch since 15 June 2026; console and Steam stable are targeted for ~29 June.
Changelog: 16 Jun 2026 - added the V3.0 "Dead Hot Summer" experimental launch (15 Jun) and the ~29 Jun stable target. · Apr 2026 - V2.6 Stable shipped; Behaviour Interactive acquired The Fun Pimps.
V2.6 Stable was released on April 28, 2026, replacing V2.5 as the current branch. Patch notes are on Steam, and the in-game console version command on a fresh install will report the V2.6 build number.
The V2.6 EXP cycle ran through March and April 2026 (V2.6 EXP, V2.6 b14 EXP, then Stable), following the standard Fun Pimps experimental-then-stable progression.
For dedicated server admins, see the focused V2.6 server admin patch notes: city-hitch fix, dew-collector and jar economy change, zombie XP rebalance, biome difficulty tuning, RWG updates, plus the migration checklist for V2.5 to V2.6.
In April 2026, Behaviour Interactive (publisher of Dead by Daylight) acquired The Fun Pimps, the studio behind 7 Days to Die. The Fun Pimps' own announcement was titled "A New Chapter for The Fun Pimps and 7 Days to Die" (April 20, 2026 on Steam news).
Practical implications for players:
This is the short version. For the full story, from the 2013 Kickstarter through Alpha 17's rebuild, the Telltale console collapse, the modding renaissance, V1.0, and the Behaviour acquisition, read the complete history of 7 Days to Die.
| Date | Release | Notes |
|---|---|---|
| June 15, 2026 | V3.0 "Dead Hot Summer" Experimental | Opt-in via Steam beta branch latest_experimental (PC only). Steam + console stable targeted ~June 29. |
| April 28, 2026 | V2.6 Stable | Current stable branch. |
| April 20, 2026 | Behaviour Interactive acquisition announced | Industry-level news; not a patch. |
| March/April 2026 | V2.6 EXP cycle | Experimental builds leading up to V2.6 Stable. |
| Earlier 2026 | V2.5 b32 Hotfix; V2.5 Apiary Hotfix | Maintenance fixes during the V2.5 cycle. |
| Earlier 2026 | V2.5 "Survival Revival" Stable | Was the current stable before V2.6; introduced refinements over V2.0. |
Saves/ folder before upgrading. See Save Migration.serverconfig.xml properties documented in our XML reference remain valid through V2.6. New properties may appear; diff against the shipped serverconfig.xml in your dedicated-server install.The Fun Pimps' historical pattern after a stable release is: a few weeks of hotfixes (V2.6 b1, b2, ... in stable channel) followed by a new EXP cycle for the next minor or major version. That is exactly what played out - the V3.0 "Dead Hot Summer" experimental cycle opened on 15 June 2026, with Steam and console stable targeted for ~29 June. Watch the Steam news feed for the stable date and any post-acquisition roadmap from the new combined organization.
This page doesn't list speculative features - community wishlists like Bandits, NPC factions, dungeon-style POIs, or new biomes belong in fan threads, not in a wiki page that should reflect verified state. We'll update this page as Behaviour/TFP confirm features in their own announcements.
latest_experimental; PC only). It brings 100+ gameplay simulation options, challenge presets (Romero mode, headshots only, no traders), a reworked UI and mod infrastructure, and staff confirmations of bandits plus V4.0 development. Steam and console stable are targeted for ~29 June 2026. Read the breakdowns: V3.0 release notes · what V3.0 breaks for modded servers.
community.7daystodie.com, now redirecting to community.thefunpimps.com.