Updated August 15, 2026. V3.0 has been stable since June 29 and V3.3.0 is the current stable build; the wipe-vs-continue reasoning below still applies to any V2.6 server moving up to the 3.x line.
Moving from V3.0.1 to V3.1.0 "Henpocalypse" stable? No wipe needed. The Fun Pimps confirm 3.1.0 saves are compatible - a new game is not required (a fresh world is only "recommended," as always). Back up first with the in-game Manage Saves function, then update. 3.1.0 also fixes a V3.0 save-corruption bug (the "EndofStreamException" from converting copies of saves), so if you were nursing a flaky 3.0 save, the experimental branch may be the thing that stabilizes it. This is a different decision from the V2.6-to-3.0 jump below, where the worldgen rework makes a fresh world the stronger call.
Short answer: you do not have to wipe. Old V2.6 saves technically load in V3.0, and V2.6 server continuation is officially supported. But V3.0 reworks world generation, so a brand-new world is the cleanest start, and a fresh RWG world is strongly recommended. Server admins should plan a wipe and must migrate their config: more than two dozen legacy serverconfig.xml properties are replaced by a single SandboxCode property, and an un-migrated server silently runs default rules. So the honest version is: continuing works, a fresh world is better, and there is one mandatory migration step either way.
We know "start over" lands badly. The most common sentiment in the launch threads is save fatigue - "I love the update but I lack the drive to start over again." That is a real cost, and it is fair to weigh your community's history against fresh-world content. This guide gives you the decision straight, plus the middle paths that let you keep your old world and still see the new stuff.
SandboxCode property, and your world carries forward - the full procedure is in our SandboxCode migration guide. The one trap: an un-migrated config silently runs default rules, which is how a hardcore server wakes up casual.SandboxCode property (the legacy serverconfig properties are removed). This step is mandatory whether you wipe or continue.No, you do not have to start a new save. Old V2.6 saves load in V3.0 and continuation is officially supported. However, V3.0 reworks world generation, so a brand-new RWG world is the cleanest start and is strongly recommended. Server admins should plan a wipe, and either way you must migrate your config to the new SandboxCode property.
Yes. A V2.6 world technically loads on V3.0 and the sandbox layer applies to it retroactively. The catch is that 60+ new POIs and the reworked terrain only appear in unexplored or newly generated areas, so an old, well-explored map will not show the full V3.0 content. For that reason a fresh world is recommended.
It is not strictly required, but it is recommended. Because V3.0 reworks world generation, a fresh RWG world gives you the new terrain, POIs, and rules the way they were intended. If you want to keep your community's history, you can continue the V2.6 world or use a middle path such as archiving the old world and opening a fresh seasonal one. In every case you must migrate your serverconfig.xml to the SandboxCode property.
Yes, it is mandatory. V3.0 replaces more than two dozen legacy serverconfig.xml properties with a single SandboxCode property. You generate the code in the in-game Sandbox Options menu and paste it into serverconfig.xml. An un-migrated server silently runs default rules instead of your intended settings, which is how a hardcore server can wake up casual after the update.
V3.0 Dead Hot Summer released as stable on June 29, 2026 (current 3.0-line stable: V3.0.1), and V3.3.0 is the current stable release. V2.6 is a legacy branch.
Yes. Save fatigue is a real and common reason to continue, and a continued V2.6 world still gets the sandbox options and item magnitude in V3.0. If you want the new world content without fully losing your old base, archive a final backup of the V2.6 world and open a fresh seasonal world alongside it.
SandboxCode first, and make sure every player is on the same Steam branch as the server.