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Incompatible Version (Client and Server)

Tags: version, update, branches, V3.4.0 stable, troubleshooting, server

An "incompatible version" or "invalid version" error means the client's game version does not match the server's. The game compares the version (V 3.4.0), not the build number, so a client on the V3.4.0 b10 update still joins a server on V3.4.0 b6 or b9. Since V3.4.0 went stable on 26 October 2026 the single biggest cause is a version mismatch: Steam has updated the players to V3.4.0 and the server is still on V3.3.0, or one side is pinned to an older build (V2.6, V3.0, V3.1, V3.2 or V3.3) and the other is not. Both the client and the server must run the same version, which in practice means the same Steam branch, and Steam's build IDs differ between branches even when both say they are "updated."

The most common cause: the client and the server are on different branches

V3.4.0 has been the current stable build on the default install (Default Public Version) since 26 October 2026. V3.3, V3.2, V3.1, V3.0 and V2.6 are older lines. A client on one line cannot join a server on another, in either direction. There is no cross-branch compatibility, so "we are both updated" is not enough: both sides have to be on the same branch. A player who keeps 3.3 by pinning v3.3.0 cannot join a V3.4.0 server until they switch back to Default Public Version, and the reverse.

The fix is to pick one branch and put everyone on it. Which branch depends on what you are running.

  • A vanilla server: Default Public Version. That is where V3.4.0 is and where your players already are.
  • A server running an overhaul mod: the branch that overhaul pins to, which is usually NOT the current one. Darkness Falls, Undead Legacy, Ravenhearst and War3zuk each track an older line and ship builds for it, so pinning the server to an older branch is correct rather than a mistake. Every player then pins their client to the same branch.
  • Testing an experimental build: as of 3 November 2026 Steam no longer lists latest_experimental as a public branch (on 29 October it still carried V3.4.0 b6), so there is nothing to test. When TFP open the next one, move a server there only if you mean to test it, and only with every player on the same branch.

If you are a player who opted into a branch and can no longer join your usual server, match the server rather than the other way round.

Which branches exist

Steam only offers the branches The Fun Pimps keep published, and old point releases do get removed. Read the live list yourself rather than trusting a guide, including this one: in Steam, right-click the game, Properties, Betas. For a dedicated server, steamcmd +login anonymous +app_info_update 1 +app_info_print 294420 +quit prints them under branches.

Checked on 3 November 2026 for the dedicated server (app 294420):

BranchLast updatedUse
public2 Nov 2026Default. V3.4.0, the b10 update since 2 Nov 2026. Use this unless an overhaul says otherwise.
latest_experimentalNot listedOpt-in testing. Not a public branch as of 3 Nov 2026 (it carried V3.4.0 b6 until at least 29 Oct), so it cannot be picked without an access code; when TFP open the next experimental, client and server must both be on it.
v3.4.0, v3.3.0, v3.2.0Nov to Aug 2026Pinned 3.x point releases. V3.1.0 and V3.0.x are no longer public branches, so they cannot be picked without an access code.
v2.61 Apr 2026The only surviving 2.x branch. Earlier 2.x point releases have been removed, so a server pinned to one of those has nowhere to return to and must move to v2.6 or forward.
v1.4Apr 2025The 1.0 line.
alpha21.2, alpha20.7, and older2024 and earlierWhere the long-running overhauls pin.

The three root causes

CauseWhat it looks likeFix
Server behind on versionServer is on an older version than up-to-date clients (3.3 against 3.4); everyone gets kicked. An older build of the same version (V3.4.0 b6 against b9) still lets players in, because only the version is compared.Restart the server (managed hosts update on start) or force a fresh Steam update server-side. See the server-side fix below.
Client behindOne or two players cannot join while others can.Update the game in Steam, restart Steam, and verify the install. Confirm the client is on the same branch as the server.
Branch mismatch (stable vs experimental)Client and server are both "fully updated" but still incompatible.Put both sides on the same branch. This is the dominant cause during the 3.0 launch.

Auto-update on restart: match your branch to your server's

On managed hosts with auto-update enabled, the server runs its Steam update automatically on every start or restart, so there is generally no separate "update game files" button - the update happens before the server boots. That means the fix for a server that is behind is almost always: restart it, and make sure the branch is set correctly first. Restarting a server that is configured for an experimental branch will keep it on that branch, so check the branch setting before you blame the restart. Once the server is on its intended branch, every player simply matches their client to that branch in Steam.

Server-side fix: force a fresh Steam build (stale PICS)

Sometimes a server flips branches (for example off an experimental branch back to default) but stays stuck on the old build, so players keep getting a version mismatch even after a restart. This is a stale Steam PICS (product info) cache: SteamCMD can report "Success! App already up to date" while silently keeping the old build. Force a fresh product-info refresh by adding +app_info_update 1:

steamcmd +login anonymous +app_info_update 1 +app_update 294420 validate +quit

A few important notes:

  • 294420 is the 7 Days to Die dedicated server appid. Do not use 251570 here - that is the game's store appid, which is a different application. The dedicated server is always updated with 294420.
  • Without +app_info_update 1, SteamCMD can say "Success, No Error" while keeping the old build, which is exactly why players still see a version mismatch after what looked like a successful update.
  • To put the server on the default stable branch, which is where V3.4.0 is, run the update with no -beta flag (or -beta ""). To hold a server on V3.3 for a mod that has not moved, use -beta v3.3.0 and have every player pick the same branch in Steam. Only if you deliberately want to test a newer experimental build, add the beta flag: +app_update 294420 -beta latest_experimental validate.

If you are modded

On top of the branch and build checks, every mod version must match on the server and the client. A mismatched or missing mod produces the same incompatible-version result. Update or remove mismatched mods so both sides load an identical mod set. Note that most V2.6 mods do not load on V3.0, so plan mod updates around your branch move.

FAQ

Why does my server say incompatible version after 3.0?

Almost always a version mismatch. V3.4.0 has been the current stable build since 26 October 2026, and older lines such as V3.3, V3.2, V3.1, V3.0 and V2.6 are not cross-compatible with it. If your client is on a different branch from the server, you get an incompatible version error even when both say they are updated. Put both the client and the server on the same Steam branch. If the server itself flipped branches but stayed on an old build, force a fresh Steam update server-side with steamcmd +login anonymous +app_info_update 1 +app_update 294420 validate +quit.

Can I join a server that is on a different game version?

No. There is no cross-branch compatibility in either direction. A client on an older line cannot join a V3.4.0 server, and a client on an opt-in experimental branch cannot join a server on the default branch when the two carry different versions; a different build number of the same version, such as V3.4.0 b6 and b9, still connects. Set your client to the same branch as the server in Steam, which for almost every server is Default Public Version.

How do I put my server on the right Steam branch?

For the default stable branch, where V3.4.0 is, update the dedicated server (appid 294420) with no beta flag: steamcmd +login anonymous +app_info_update 1 +app_update 294420 validate +quit. Only add -beta latest_experimental if you deliberately want to test a newer experimental build. On managed hosts with auto-update enabled, set the branch and restart the server, which updates before it boots. Then have every player switch their client to the same branch. To go back to stable, update with no -beta flag.

Why does SteamCMD say success but my server still shows the wrong version?

This is a stale Steam PICS cache. SteamCMD can report Success while silently keeping the old build, so players keep getting a version mismatch. Add +app_info_update 1 to force a fresh product-info refresh: steamcmd +login anonymous +app_info_update 1 +app_update 294420 validate +quit. Use appid 294420 (the dedicated server), not 251570 (the game store appid).

Both client and server are updated but still incompatible. Why?

Steam's build IDs differ between the stable and experimental branches even when each side is fully updated on its own branch. Being updated is not the same as being on the same branch. Confirm both the client and the server are on the same Steam branch (both on Default Public Version, or both on the same opt-in branch).

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