Is 7 Days to Die Crossplay? PC, PS5, Xbox Setup Guide (V2.6 / 2026)

Short answer: Yes. 7 Days to Die V2.6 supports crossplay between PC (Steam), PlayStation 5, and Xbox Series X|S. Legacy PS4 and Xbox One are not supported. The server must run vanilla (no mods), have EAC enabled, ServerVisibility set to Public (2), and the LiteNetLib network protocol enabled. There is no single CrossplayEnabled toggle, crossplay is the result of that combination.

7 Days to Die supports crossplay between PC (Steam), PlayStation 5, and Xbox Series X|S, with continued support through V2.6 Stable. This guide covers what's actually required to set up a crossplay-capable server, the in-client crossplay toggle, and the snags that catch console players. Where specific values aren't documented in the public reference, this page errs on the side of "check your version and host" rather than fabricating numbers.

What changed in 2026: V2.6 Stable shipped in April 2026 across all three crossplay platforms simultaneously, ending the multi-week console-lag pattern of the 2025 V2.x line. The crossplay configuration model is unchanged from V2.5: same serverconfig.xml properties, same in-client toggle, same 8-player cap. One new console-side issue: a chunk-load bug on PS5 (and to a lesser extent Xbox Series X|S) where the ground despawns under a player at their base. It is client-side, not server-side, and a relog usually fixes it. The dev team has acknowledged the issue and a console hotfix is in testing.

How to read this guide

The fastest path depends on what you're doing:

  • You just want to join crossplay servers as a player: jump to Joining Crossplay Servers and the Troubleshooting error strings near the bottom.
  • You're configuring your own dedicated server: read Crossplay Requirements, then the Dedicated Server walkthrough. The serverconfig.xml snippets are copy-pasteable.
  • Your server "works" for PC but rejects consoles: the cause is almost always one of three things - a mod is loaded, ServerVisibility is not 2, or a setting is outside the crossplay-eligible range. Skim the error-message section.
  • You're a hosting provider: the only operationally-important constraints are vanilla-only, EAC on, LiteNetLib enabled, ServerVisibility=2, and the 8-player slot cap when consoles are eligible. Everything else is convenience.

Crossplay Requirements

Supported Platforms

PlatformCrossplay SupportNotes
PC (Steam)YesFull support with EAC enabled
PlayStation 5YesServer browser only
Xbox Series X|SYesServer browser only
PlayStation 4NoLegacy version, no updates
Xbox OneNoLegacy version, no updates

Version Requirements

  • All players must be on the same game version
  • Server must match client version exactly
  • Console updates may lag behind PC by a few days

Server Requirements for Crossplay

The crossplay-relevant serverconfig.xml properties (verified against our XML reference):

PropertyRecommendationWhy
EACEnabledtrueCross-platform sessions require EAC. Console players cannot join an EAC-disabled server.
ServerDisabledNetworkProtocolsDefault (SteamNetworking disabled, LiteNetLib enabled)Console players reach the server via the LiteNetLib path — don't disable it. The default config is correct for crossplay.
ServerVisibility2 (Public)Console clients use the in-game server browser; "Friends-only" (1) and "not listed" (0) hide the server from the browser.
ModsNone for crossplayConsole clients can't load PC-side modlets. A modded server may still accept PC connections but won't accept console connections cleanly.

There is no CrossplayEnabled property in serverconfig.xml — crossplay is enabled by the combination of EAC + LiteNetLib + Public visibility, not by a single switch. If you've seen "set CrossplayEnabled=true" in older guides, that's an older or fabricated naming.

Player-count and world-size caps for crossplay aren't publicly documented as hard limits — what's listed elsewhere as "max 8 players, max 8192 world size" appears to come from in-UI guidance that varies by version. Check the live in-game crossplay toggle for whatever your current build enforces.

Cross-Platform Compatibility Matrix

The supported platform pairings as of V2.6 (April 2026):

FromPC (Steam)PS5Xbox Series X|SPS4Xbox One
PC (Steam)-YesYesNoNo
PS5Yes-YesNoNo
Xbox Series X|SYesYes-NoNo
PS4NoNoNoYes (legacy only)No
Xbox OneNoNoNoNoYes (legacy only)

The 2014 legacy console builds (PS4, Xbox One) are completely separate from the modern client. They do not receive content updates and cannot join V2.6 servers regardless of EAC, visibility, or version-match settings. If a player insists they can't connect from "their console", confirm which generation they're on first.

Cross-Progression vs Crossplay - Don't Confuse Them

Crossplay means different platforms can share a server. Cross-progression means a character or save can move between platforms. 7 Days to Die supports the former but not the latter:

  • Crossplay (supported): PC, PS5, and Xbox Series X|S players play together on the same world, on the same server, at the same time.
  • Cross-progression (not supported): a PS5 character cannot resume on Xbox or PC. Each platform stores save data in its own walled garden. If you switch platforms, you start fresh.
  • Server save vs client save: the world state is server-side and is shared. Your skill points, inventory, and learned-recipe progress are client-side and are platform-locked.

Players regularly ask "if I buy 7 Days on PS5 can I keep playing my Steam character?" - the answer is no, and the limitation is platform-side license/account boundaries, not something a host or admin can configure around.

Enabling Crossplay

For Players (All Platforms)

  1. Launch 7 Days to Die
  2. Go to Options > General
  3. Set Crossplay Enabled: On
  4. Restart the game

For Server Hosts (PC)

Edit your serverconfig.xml to the following crossplay-friendly defaults — these are real properties:

<property name="EACEnabled" value="true"/>
<property name="ServerVisibility" value="2"/>
<!-- Default ServerDisabledNetworkProtocols ("SteamNetworking") is correct for crossplay; do not add LiteNetLib to the disabled list -->

Set ServerMaxPlayerCount and WorldGenSize to whatever your audience and hardware support — see Player Capacity Optimization for the trade-offs. Crossplay-specific upper bounds, if any, will be enforced by the in-game crossplay toggle and rejected at join time with an explicit error.

For Dedicated Server Providers

  1. Run vanilla (no mods) if you want console players to join.
  2. Set EACEnabled=true.
  3. Set ServerVisibility=2 (Public).
  4. Don't add LiteNetLib to ServerDisabledNetworkProtocols — console clients use it.
  5. Forward your ServerPort (default 26900, UDP) and adjacent ports.

Minimum Viable serverconfig.xml for Crossplay

If you want a copy-paste starting point, the following block is the minimum set of properties that gets PC, PS5, and Xbox Series X|S players onto the same server. Drop these into your serverconfig.xml, restart, and the in-game crossplay browser will pick the server up within a few minutes.

<property name="ServerVisibility" value="2"/>
<property name="EACEnabled" value="true"/>
<property name="ServerMaxPlayerCount" value="8"/>
<property name="WorldGenSize" value="8192"/>
<!-- Do NOT add LiteNetLib to ServerDisabledNetworkProtocols.   -->
<!-- Default disabled list contains SteamNetworking only, which -->
<!-- is correct for crossplay. Leave it alone.                  -->
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/>

The 8/8192 numbers above are the most-conservative crossplay-safe values. Going higher on either does not guarantee a non-standard rejection - some V2.6 builds allow higher player counts on crossplay, others do not. Start low, test, then push the slots up if your build allows it. The in-game crossplay toggle is the authority on what the server will accept.

Joining Crossplay Servers

PC Players

  1. Launch game with EAC enabled (default launcher option)
  2. Click Join a Game
  3. Filter by Crossplay: Yes
  4. Select server and connect

Console Players (PS5/Xbox)

  1. From main menu, select Join a Game
  2. Use server browser to find crossplay servers
  3. Look for servers with crossplay icon
  4. Select and join

Note: Console players cannot connect via direct IP - server browser only.

Crossplay Limitations

What Doesn't Work

  • Mods: Any mod disables crossplay entirely
  • Direct IP: Console players must use server browser
  • Friends-only servers: Must be set to Public
  • Large worlds: Maps over 8192 block crossplay
  • High player counts: Max 8 players for crossplay
  • Cross-progression: Save data doesn't transfer between platforms

Known Issues

  • Voice chat may not work cross-platform
  • Console players may have longer load times
  • Some UI differences between platforms
  • Japanese PS5 version has separate matchmaking (being fixed)

Troubleshooting: Verbatim Error Strings & Fixes

If your error message matches one of these exactly, jump to that section. Console clients show some errors only via in-game popup; PC clients log them to Logs/output_log_dedi_*.txt as well.

Non-Standard Game Settings Detected
Cannot join: server settings outside crossplay-eligible range
EAC: Authentication failed
Easy Anti-Cheat is required to play on this server
Version mismatch: server is on V2.6.0 b3, client is on V2.5.4 b9
Please update your game to join this server
Connection to server timed out
LiteNetLib socket closed; check that the server has not disabled it
Cannot connect to friend's server
Friend session is set to Friends Only - public visibility required for crossplay browser

"Non-Standard Game Settings Detected"

Cause: Server has settings outside the crossplay-eligible ranges enforced at join time.

Solution:

  • Choose a different server.
  • Ask the admin which non-vanilla setting is the trigger and revert it.
  • Check that the server has no mods loaded — modded servers reject console clients.
  • Player-count and world-size limits, if enforced, are version-dependent. The error message in your client may name the specific setting.

"EAC Authentication Failed"

Cause: EAC mismatch between client and server.

Solution:

  • PC: Launch with EAC enabled (not "EAC Off" option)
  • Server: Ensure EACEnabled is true
  • Verify game files via Steam
  • Reinstall EAC if needed

"Version Mismatch"

Cause: Different game versions between client and server.

Solution:

  • Update your game to latest version
  • Console: Check for system updates
  • Wait for console version to catch up to PC (if applicable)

"Server Not Appearing in Browser"

Cause: Server configuration issue.

Checklist:

  • Server Visibility set to 2 (Public)
  • Crossplay enabled on both ends
  • No mods installed on server
  • EAC enabled
  • Ports forwarded correctly (26900-26903)

"Cannot Connect to Friend's Server"

Solution for console:

  1. Friend must host a Public server (not Friends-only)
  2. Use a password to keep randoms out
  3. Search for the server name in browser
  4. Or have friend share the server info

Playing with Friends

Option 1: Rent a Dedicated Server

Most reliable for crossplay:

  • 24/7 availability
  • Consistent connection
  • Easy configuration
  • Providers: Nitrado, G-Portal, Pingperfect, etc.

Option 2: PC Host with Port Forwarding

  1. PC player hosts the server
  2. Forward ports 26900-26903 TCP/UDP
  3. Enable crossplay in settings
  4. Set to Public with password
  5. Share server name with console friends

Option 3: Official Servers

  • Join existing crossplay-enabled public servers
  • Filter server browser by crossplay
  • No setup required

V2.6 Console Chunk-Stream Bug (Acknowledged)

A known V2.6 issue affects some PS5 (and a smaller number of Xbox Series X|S) players who upgraded from V2.5: chunks fail to stream in at their home base, the ground despawns, and the player falls through the world. The drop usually lands them in the void or onto the bedrock layer; in some cases they take fall damage and respawn at their bedroll.

Important characteristics, observed across the community:

  • The issue is client-side, not server-side. PC players on the exact same server, at the exact same chunk, do not see it.
  • It is not caused by crossplay configuration; vanilla single-player worlds on PS5 reproduce it too.
  • Severity varies: some players see it once, others see it every login, and a third group never sees it at all.
  • Affected chunks tend to be near large player-built bases - high prefab density appears to amplify the issue.

Workaround that works most of the time: log out completely, wait 60 seconds, log back in. The chunk stream usually completes on the second attempt. If that doesn't work, restart the console, then rejoin. As a last resort, move to a chunk further from your base (e.g., a nearby road or trader POI), let chunks settle for 30 seconds, then walk back.

The dev team has publicly acknowledged the issue, and a console-side hotfix is in their internal testing pipeline. We will update this guide when the patch ships.

Performance Considerations

Platform Differences

AspectPCConsole
Max View Distance12 chunks10 chunks
Load TimesVaries by hardwareGenerally longer
Frame RateUncapped60 FPS target
Graphics OptionsFull customizationPreset options

Tips for Smooth Crossplay

  • Choose servers geographically close to all players
  • Avoid peak hours if experiencing lag
  • Keep base complexity reasonable
  • Limit simultaneous zombie spawns in settings

FAQ

Can PC and PS5 play together?

Yes, with crossplay enabled and EAC on.

Can I use mods with crossplay?

No. Any mod on the server disables crossplay.

Why can't my PS5 friend see the server?

Server must be Public (not Friends-only), crossplay enabled, EAC on, and vanilla (no mods).

Can I transfer my character to another platform?

No. Save data is platform-specific.

Is PS4/Xbox One supported?

No. Only PS5 and Xbox Series X|S support crossplay.

Can I play split-screen crossplay?

Console split-screen works, but both local players connect as one to crossplay servers.

Is there a Switch or Switch 2 version of 7 Days to Die?

No. The current platform set is PC (Steam), PS5, and Xbox Series X|S. Nintendo platforms have never been part of the modern V2.x release. The legacy PS4/Xbox One builds were not ported to Switch either.

Why does the in-game crossplay toggle keep reverting to Off?

Two known triggers: the client crashed mid-session before settings could save (relaunch, set it again, exit cleanly via the main menu), or the platform account was logged out (EOS sign-in is required for the toggle to persist). Verify EOS sign-in in Options > Account before re-enabling.

Do I have to disable mods on my single-player world to play with my console friend?

Yes. The whole world inherits the mod state of the host. If the PC host has any modlet active, the world is "modded" from the in-game crossplay browser's perspective and consoles cannot join. Disable modlets, restart, then host. Your save survives the modlet toggle as long as the mods are XML-only (no new blocks or items added to the world).

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