Practice POI clears on a private test server with cheat mode access. — Get a 7DTD test server (3-min setup) →
POIs (Points of Interest) are the pre-built structures scattered across the 7DTD map — houses, gas stations, factories, hospitals, military bases, and tier-6 megastructures. Each POI is rated tier 1 through tier 6 based on size, zombie density, loot quality, and quest reward. The trader-quest economy is built around clearing POIs at increasing tiers as your level rises.
The 1.0 release added tier-6 POIs: massive megastructures (the Hospital, the Casino, the Skyscraper) that take 30–90 minutes to fully clear and reward 6,000–9,000 dukes per quest. This guide covers all six tiers.
| Examples | Loot expectation | Quest reward | Difficulty |
|---|---|---|---|
| Small house, garage, gas station, shed | Tier-1 weapons, basic food, low-quality clothing, ammo (~10 rounds) | 200–400 dukes + minor item | 1–3 zombies per room, mostly walkers |
Tier 1 is your first-week training ground. Pick a stone club, flank zombies one-at-a-time, loot what's available. Don't expect anything notable.
| Examples | Loot expectation | Quest reward | Difficulty |
|---|---|---|---|
| Two-story house, working stiff store, fast food, post office | Tier-1 to tier-2 firearms, recipes, schematics, mid-quality clothing | 500–800 dukes + item | 4–8 zombies, occasional crawler/spider, blood moon prep starts |
The first POIs that have multiple sleeper rooms. Manage stamina — running out mid-clear gets you killed.
| Examples | Loot expectation | Quest reward | Difficulty |
|---|---|---|---|
| Apartment block, factory, warehouse, brick mansion, schools | Tier-2 to tier-3 firearms, vehicle parts, mid-tier armor, crafting books | 900–1,500 dukes + good item | 10–20 zombies, ferals appear, occasional cop zombies |
The first POIs where dying is realistic if you go in unprepared. Bring tier-2+ weapons, decent armor, 100+ ammo. Fights last 15–30 minutes.
| Examples | Loot expectation | Quest reward | Difficulty |
|---|---|---|---|
| Police station, ranger station, military barracks, courthouse, large school | Tier-3 to tier-4 weapons, full armor sets, attachments, schematics | 1,800–2,500 dukes + tier-4 item | 20–35 zombies, multiple ferals, cops, demolishers possible after day 28 |
The mid-game milestone. Tier-4 quests reward gear that carries you through tier-5/6. Group play recommended — soloing tier 4 is grueling.
| Examples | Loot expectation | Quest reward | Difficulty |
|---|---|---|---|
| Hospital, prison, casino, downtown skyscraper segments, nuclear silo | Tier-4 to tier-5 weapons, full mod kits, secret stash schematics, tier-5 armor | 3,500–5,000 dukes + rare loot | 40–60 zombies, multiple cops + ferals + demolishers, dense urban POIs |
Tier 5 is where loot quality finally outpaces what you can craft. Plan a 60–90 minute session per tier-5 POI. Solo is brutal — 3+ players strongly recommended.
| Examples | Loot expectation | Quest reward | Difficulty |
|---|---|---|---|
| Hospital megastructure, casino + entertainment complex, downtown skyscraper, nuclear plant | Tier-5 to tier-6 weapons, complete mod kits, tier-6 schematics | 6,000–9,000 dukes + tier-5/6 weapon | 60+ zombies, multiple demolishers, irradiated tier, blood moon-equivalent density |
The 1.0 endgame. A single tier-6 megastructure can take 90+ minutes to clear and easily kills underprepared groups. Bring tier-5 gear, full ammo, two healing kits per player, and someone with the engineering perks for breaching points.
| Goal | Best POI tier | Best examples |
|---|---|---|
| Early-game weapons | Tier 2–3 | Working stiff stores, gun stores |
| Crafting books / schematics | Tier 3–4 | Schools, libraries, large bookstores |
| Vehicle parts | Tier 3 | Auto shops, factories, gas stations |
| Mid-game ammo | Tier 4 | Police stations, military barracks |
| End-game gear | Tier 5–6 | Hospital, casino, downtown |
| Quest grinding for dukes | Tier 4–5 | Repeatable POI quests have best dukes/hour ratio |
Test POI tactics on a private server before committing on your main save. — Rent a 7DTD test server →