Horde Base Designs 2025

Surviving blood moon hordes requires proper base design. This guide covers proven horde base designs for every stage of the game, from your first Day 7 to late-game fortress construction.

Understanding Zombie AI

Pathing Basics

  • Zombies path toward the player, not the base
  • They take the path of least resistance (lowest block HP)
  • Zombies can and will dig if no other path exists
  • Hatch doors are treated as "open" for pathing purposes
  • Zombies can climb ladders but prefer ramps

Block HP Values

MaterialHPBest Use
Wood350Early game, frames
Cobblestone1,500Early-mid game walls
Concrete3,500Mid-late game
Steel10,000Late game, critical walls
Vault Door22,500Chokepoints

Early Game: Day 7 Bases

Design 1: The Stilt Box (Easiest)

A simple elevated platform that funnels zombies up a single path.

Materials Needed

  • ~200 cobblestone blocks
  • 1 iron door or hatch
  • Wood frames for ramp

Build Steps

  1. Build a 7x7 cobblestone platform 4 blocks high
  2. Create a ramp from ground to platform (3 wide)
  3. Place iron door at top of ramp
  4. Stand in doorway with shotgun/club
  5. Zombies funnel up ramp into your kill zone

Why It Works

  • Zombies path up the ramp instead of breaking pillars
  • Single chokepoint for easy defense
  • If overwhelmed, knock down the ramp

Design 2: The Simple Bunker

Underground protection with shooting platform.

Build Steps

  1. Dig a 5x5 hole, 3 blocks deep
  2. Line with cobblestone (floor and walls)
  3. Add cobblestone ceiling with 1 hatch opening
  4. Place a ladder to exit
  5. Fight from the hatch - zombies drop in one at a time

Design 3: POI Takeover

No building required - use existing structures.

  1. Find a 2+ story building
  2. Remove all stairs/ladders to upper floors
  3. Place your own ladder that you can pick up
  4. Shoot down from above
  5. Zombies beat on ground floor while you're safe above

Mid Game: Day 14-21 Bases

Design 4: The Gauntlet

Forces zombies through a corridor of traps.

Layout

[Player Platform]
      |
[Blade Trap] [Blade Trap]
      |
[Electric Fence] [Electric Fence]
      |
[Iron Spikes] [Iron Spikes]
      |
[Ramp Entry]

Build Steps

  1. Build elevated platform (8+ blocks high)
  2. Create a 3-wide corridor leading up
  3. Line corridor floor with iron spikes
  4. Add electric fences along walls (2 high)
  5. Place blade traps near the top
  6. Stand at the end with ranged weapons

Trap Placement Tips

  • Electric fences slow and damage - place low
  • Blade traps hit heads - place at zombie head height
  • Dart traps require ammo but deal high damage
  • Robotic sledge turret knocks zombies back down

Design 5: The Fighting Platform

Classic elevated killing platform with multiple fallback positions.

Specifications

  • Main platform: 11x11 cobblestone, 3 blocks high
  • Outer wall: 23x23, 2 blocks tall (slows zombies)
  • Kill zone: between outer wall and platform
  • Roof: optional cover from vultures

Defense Strategy

  1. Start on platform with ranged weapons
  2. Zombies break outer wall first (time buffer)
  3. Kill zone fills with zombies for AOE damage
  4. Molotovs and pipe bombs devastate grouped enemies
  5. Fall back to platform edge if overwhelmed

Late Game: Day 28+ Fortresses

Design 6: The Automated Killbox

Maximum automation - turrets do most of the work.

Components Per Wall

  • 2x Electric fence posts (stun + slow)
  • 2x Shotgun turrets (automatic damage)
  • 2x Blade traps (melee damage)
  • 2x Dart traps (ranged damage)
  • Double-thick reinforced concrete walls

Power Requirements

ComponentWattsQuantityTotal
Electric Fence5W840W
Shotgun Turret15W8120W
Blade Trap20W8160W
Dart Trap5W840W
Total360W

Requires: 2 Generator Banks or 4 Solar Banks

Design 7: The Pit Base

Deep pit with shooting gallery above.

Construction

  1. Dig a 15x15 pit, 8 blocks deep
  2. Line with concrete
  3. Build ramps down for zombie pathing
  4. Construct elevated platform over pit
  5. Zombies fall in, can't climb out
  6. Shoot fish in barrel from above

Advanced Features

  • Blade traps on pit floor for passive damage
  • Spiked pits for fall + spike damage combo
  • Fire pits (burning barrel + hay) for AOE

Demolisher Defense

Demolishers are the biggest threat to any base design.

Key Rules

  • NEVER use shotguns - pellets trigger chest explosion
  • Headshots only - precise rifles or bows
  • Kill before they reach walls
  • Keep them away from critical infrastructure

Demolisher-Proofing

  • Use sacrificial outer walls they'll target first
  • Place turrets far from main structure
  • Create long approach corridors for more shooting time
  • Explosive-resistant steel for critical supports

Multiplayer Base Designs

Team Positions

RolePositionResponsibility
SniperElevated back platformDemolishers, Cops, specials
ShotgunnerPrimary chokepointRegular zombies, close threats
SupportBehind shotgunnerRepairs, ammo, backup
RoamerMobileFlanks, emergencies, cleanup

Scaling for Player Count

  • 2 Players: Single gauntlet, take turns shooting/repairing
  • 4 Players: Multiple shooting positions, dedicated support
  • 8 Players: Full fortress with multiple defensive lines

Common Mistakes

Don't Do This

  • Building on ground level: Zombies walk right in
  • Only one exit: Always have an escape route
  • Ignoring vultures: Build a roof or they'll dive bomb you
  • Too spread out: Concentrated fire > spread coverage
  • No repair supplies: Bring repair kits and materials
  • Forgetting generator fuel: Traps stop working without power

Building Height

13 blocks is the magic number - zombies won't target you through the floor at this height in "Destroy Everything" mode.

Day 6 Preparation Checklist

  • [ ] Base repairs completed
  • [ ] 500+ rounds of primary ammo
  • [ ] 10+ First Aid Kits
  • [ ] Generator fueled (if using traps)
  • [ ] Repair kits ready
  • [ ] Backup melee weapon
  • [ ] Food and water for the night
  • [ ] Escape route clear

When Horde Night Ends

Blood moon ends at 4:00 AM. Surviving zombies despawn at dawn. Don't chase stragglers - let them despawn and save your ammo for repairs and the next horde.