Released June 30, 2025, Version 2.0 "Storm's Brewing" is the largest update since the 1.0 release. This guide covers all new features, mechanics, and survival strategies for the updated game.
The legacy weather system has been completely overhauled with a new Dynamic Storm System that introduces real environmental hazards.
| Storm Type | Biome | Effects | Damage |
|---|---|---|---|
| Thunderstorm | All Biomes | Heavy rain, lightning, reduced visibility | No direct damage |
| Ember Storm | Burnt Forest | Burning embers fall from sky | Fire damage over time |
| Sand Storm | Desert | Abrasive winds, near-zero visibility | Abrasion damage |
| Blizzard | Snow | Freezing temperatures, whiteout | Cold damage, hypothermia |
| Radiation Storm | Wasteland | Toxic green clouds | Radiation damage |
Server admins can adjust storm frequency in serverconfig.xml:
Note: Biome Badges do NOT protect against storm damage.
Version 2.0 introduces badge-gated biome progression. You can no longer rush to high-tier zones - progress must be earned.
| Tier | Biome | Environmental Hazard | Badge Required |
|---|---|---|---|
| 1 | Pine Forest | None (starter zone) | None |
| 2 | Desert | Heat, Sand Storms | Forest Badge |
| 2 | Snow | Cold, Blizzards | Forest Badge |
| 3 | Burnt Forest | Fire, Ember Storms | Desert or Snow Badge |
| 4 | Wasteland | Radiation, Toxic Storms | Burnt Forest Badge |
The perk tree has been completely overhauled with new Mastery Perks that unlock powerful abilities.
Essential utility skills have been moved to a centralized General Perks tab:
This allows easier cross-build optimization without spreading attribute points thin.
| Perk | Attribute | Effect |
|---|---|---|
| Treasure Hunter | Perception | Increased dirt damage, reduced damage near treasure, more chest items |
| Grand Slam | Strength | Ragdoll enemies with clubs/sledgehammers while sprinting |
| Pack Mule | Strength | Increased crafting speed, chance to ignore physical damage |
| Junk Miner | Intellect | Mining tools harvest more junk resources |
Beyond the existing green Radiated zombies, 2.0 introduces new high-gamestage zombie archetypes.
| Mutant | Ability | Danger Level |
|---|---|---|
| Plague Spitter | Ranged acid attack, infection chance | High |
| Frost Claw | Slowing attacks, freezing aura | Medium |
| Digger | Burrows underground to attack from below | High |
| Screamer Scout | Enhanced detection, faster screaming | Medium |
A new 4-volume book series for sledgehammer enthusiasts:
| Volume | Bonus |
|---|---|
| Vol. 1 | +10% knockdown chance |
| Vol. 2 | Sledgehammers degrade 20% slower |
| Vol. 3 | Power attack kills weaken and slow nearby enemies for 10 seconds |
| Vol. 4 | +25% damage to enemies below 30% health (execute bonus) |
New serverconfig.xml options for 2.0:
<property name="StormFrequency" value="100"/> <property name="BiomeBadgesEnabled" value="true"/> <property name="MasteryPerksEnabled" value="true"/> <property name="NewZombieTypesEnabled" value="true"/>