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Player Onboarding and Community Rules

Tags: onboarding, rules, community, retention

First impressions decide whether players stick around. A predictable join flow, clear rules, and quick access to essentials keep new survivors from bouncing after the first night.

Before they join

  • Publish connection info in one place (IP/port, password, version, required mods, wipe cadence).
  • Pin a one-screen “what to expect” summary: difficulty, loot settings, raid windows, party size limits.
  • Offer a small “getting started” link for new players with basic commands and voice/Discord channels.

First 10 minutes

  • Spawn near resources and a safe trader; avoid dropping new players into wasteland or Tier 4 POIs.
  • Give a modest welcome kit (food, bandages, stone tools) and a short MOTD with two links: rules and support.
  • Provide waypoints: a public storage, a community forge area, and a map marker for your main hub.

Rules people can remember

  • Keep it short: no griefing/claim theft, no exploit use, build limits, chat conduct, and raid schedules.
  • State enforcement steps (warn → kick → temporary ban → permanent ban) and how to appeal.
  • Define building limits early: claim spacing, chunk limits for farms/traps, and allowed prefabs near traders.

Communication and support

  • Use automated reminders every few hours that link to rules and a ticket/DM channel for reporting issues.
  • Post downtime windows and wipe dates at least a week ahead; include time zone and UTC.
  • Log admin actions (teleports, item grants, bans) so disputes can be reviewed later.

Automation that helps

  • Schedule restart warnings at 15/5/1 minutes and re-post the connection string when the server is back.
  • Enable join/leave notes for admins so you can greet first-timers and spot repeat offenders.
  • Rotate a small set of chat tips: how to report a bug, where to build, and how to escape death loops.