Community Feedback and Future Development Suggestions
Tags: feedback, development, suggestions, future
Version 2.5 Enhancements
The Survival Revival update (v2.5) introduced significant improvements to 7 Days to Die. Community feedback has highlighted areas for potential future development.
Weapon System Suggestions
Specialized Perk Trees
- SMG Specialist: Separate perk for submachine guns with mobility bonuses
- LMG Operator: Heavy weapons perk emphasizing sustained fire
- Crossbow Sniper: Stealth-focused archery branch
- Melee specialization: Further divide blunt/bladed/spear trees
Tier 7 Unique Items
Non-craftable legendary weapons:
- Katana: Ultra-fast bladed weapon with bleed effects
- Flamethrower: Area denial weapon with fuel management
- Railgun: High-penetration energy weapon
- Compound bow variants: Modular bow with interchangeable parts
Vehicle Progression System
Find-and-Repair Mechanics
- Bicycle wrecks: Found in garages, upgradable to electric/gasoline versions
- Motorcycle frames: Require engine, wheels, and fuel system components
- Car restoration: Multi-stage repair process for 4x4 vehicles
- Heavy equipment: Excavators and cranes for large-scale construction
Dynamic World Events
Replacement for Supply Drops
- Crash sites: Helicopter/plane wreckages with military loot
- Bandit encounters: Hostile human NPCs with tactical AI
- Roaming hordes: Large zombie groups migrating between cities
- Environmental hazards: Toxic spills, forest fires, electrical storms
Immersion and Atmosphere
- Radio system: Dynamic broadcasts with music and emergency alerts
- Distant events: Visible gunfire, explosions, and vehicle sounds
- Seasons: Mild weather cycles in forest biomes
- NPC interactions: Non-trader survivors with simple quests
Quality of Life Improvements
- Industrial workstations: Larger forges and cement mixers
- Blueprint system: Save and share building designs
- Improved map tools: Waypoint sharing and territory marking
- Accessibility options: Colorblind modes and UI scaling