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Community Feedback and Future Development Suggestions

Tags: feedback, development, suggestions, future

Version 2.5 Enhancements

The Survival Revival update (v2.5) introduced significant improvements to 7 Days to Die. Community feedback has highlighted areas for potential future development.

Weapon System Suggestions

Specialized Perk Trees

  • SMG Specialist: Separate perk for submachine guns with mobility bonuses
  • LMG Operator: Heavy weapons perk emphasizing sustained fire
  • Crossbow Sniper: Stealth-focused archery branch
  • Melee specialization: Further divide blunt/bladed/spear trees

Tier 7 Unique Items

Non-craftable legendary weapons:

  • Katana: Ultra-fast bladed weapon with bleed effects
  • Flamethrower: Area denial weapon with fuel management
  • Railgun: High-penetration energy weapon
  • Compound bow variants: Modular bow with interchangeable parts

Vehicle Progression System

Find-and-Repair Mechanics

  • Bicycle wrecks: Found in garages, upgradable to electric/gasoline versions
  • Motorcycle frames: Require engine, wheels, and fuel system components
  • Car restoration: Multi-stage repair process for 4x4 vehicles
  • Heavy equipment: Excavators and cranes for large-scale construction

Dynamic World Events

Replacement for Supply Drops

  • Crash sites: Helicopter/plane wreckages with military loot
  • Bandit encounters: Hostile human NPCs with tactical AI
  • Roaming hordes: Large zombie groups migrating between cities
  • Environmental hazards: Toxic spills, forest fires, electrical storms

Immersion and Atmosphere

  • Radio system: Dynamic broadcasts with music and emergency alerts
  • Distant events: Visible gunfire, explosions, and vehicle sounds
  • Seasons: Mild weather cycles in forest biomes
  • NPC interactions: Non-trader survivors with simple quests

Quality of Life Improvements

  • Industrial workstations: Larger forges and cement mixers
  • Blueprint system: Save and share building designs
  • Improved map tools: Waypoint sharing and territory marking
  • Accessibility options: Colorblind modes and UI scaling