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Local Server Harvest Rates

Tags: server-config, rates, gameplay

Tuning harvest and loot rates lets you match progression speed to your group. The settings below live in serverconfig.xml unless noted.

Core settings

  • BlockDamagePlayer: Raise to 150–200 for faster mining and block clearing; lower for a slower grind.
  • LootAbundance: 50–150 controls how much each container yields. 100 is default.
  • LootRespawnDays: Higher values slow down restocking; set to 0 to disable respawn entirely.
  • AirDropFrequency: Shorter intervals keep supplies flowing if you reduce loot abundance.
  • XPMultiplier: Keep progression aligned with your harvest speed.

Optional XML tweaks

  • Per-resource harvest can be adjusted in items.xml and blocks.xml (e.g., changing how many logs a tree drops).
  • Modlets can patch specific blocks without overwriting the whole file.

Balancing tips

  • If loot is rich, reduce trader restock or increase zombie counts to keep tension.
  • Test new values on a fresh map; existing regions may retain prior loot states.
  • Communicate drop rules (DropOnDeath, DropOnQuit) so everyone knows the risk level.