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Local Server Harvest Rates

Tags: server-config, rates, gameplay

Harvest rates, loot abundance, and resource multipliers are among the most impactful server settings in 7 Days to Die. Properly configuring these values ensures that your server's progression speed matches your group's preferred playstyle—whether you're running a casual co-op server, a balanced survival experience, or a hardcore permadeath challenge.

Note: All harvest and loot settings are configured in serverconfig.xml located in your server's root directory. Changes require a server restart to take effect, and some settings may only apply to newly generated chunks.

Core Harvest & Loot Settings

The following table lists the primary XML properties that control resource gathering, loot availability, and progression speed. Default values are based on vanilla 7 Days to Die Alpha 21.

Setting Default Value Description Casual (Recommended) Balanced (Recommended) Hardcore (Recommended)
BlockDamagePlayer 100 Percentage of damage players deal to blocks. Affects mining speed, tree chopping, and general block destruction. 150–200 100–125 75–90
LootAbundance 100 Percentage multiplier for items found in containers, loot bags, and world spawns. 100 = vanilla amounts. 150–200 100–125 50–75
LootRespawnDays 30 Number of in-game days before loot containers respawn. Set to 0 to disable respawn entirely. 5–10 20–30 60+ (or 0)
AirDropFrequency 72 Hours between air drop events. Lower values increase frequency; 0 disables air drops. 24–48 72–96 120+ (or 0)
XPMultiplier 100 Global experience gain multiplier. Keeps skill progression aligned with resource gathering speed. 150–200 100–125 75–90
DropOnDeath 0 What players drop on death: 0=Nothing, 1=Toolbelt, 2=Backpack, 3=Everything. 1 (Toolbelt) 2 (Backpack) 3 (Everything)
DropOnQuit 0 Whether players drop items when logging out: 0=No, 1=Toolbelt, 2=Backpack, 3=Everything. 0 0 2–3
PlayerSafeZoneHours 0 Hours after death during which the player's backpack is protected from other players. 24–48 6–12 0–1

Per‑Resource Harvest Adjustments

For fine‑grained control over specific resources, you can edit items.xml and blocks.xml in the game's data folder. This allows you to change:

  • How many logs a tree yields (items.xml, search for “wood”).
  • How much ore is obtained per mining action (blocks.xml, MiningTool entries).
  • The drop chance of rare items from specific containers or zombies.

Example (items.xml): To double the amount of wood obtained from trees, locate the wood resource entry and increase its <property name="Stacksize" > or adjust the harvesting output multipliers in the corresponding tool definitions.

Warning: Editing XML files directly can break compatibility with future updates and mods. Always back up original files and consider using modlets for targeted changes.

Mod Compatibility & Popular Overhauls

Several popular mods dramatically alter harvest and loot mechanics. Understanding their interaction with vanilla settings is crucial for server admins.

Mod Name Effect on Harvest/Loot Recommended Vanilla Adjustments
Harvest Plus Increases yield from trees, rocks, and ore nodes. Often includes configurable multipliers. Set BlockDamagePlayer to 100 and let the mod handle yields.
Darkness Falls Adds new resources, changes progression, and rebalances loot tables. Specialized hosting is recommended for DF servers. Use mod‑default settings; override only if you understand DF's economy.
Undead Legacy Slows early‑game harvesting, adds tiered tools, and introduces scrap‑based crafting. Increase BlockDamagePlayer slightly (110–120) to offset early‑game grind.
Ravenhearst Extensive loot table overhauls and realistic resource gathering. Keep vanilla rates; the mod is balanced around its own economy.

Troubleshooting Common Issues

  • Harvest rates not changing after editing serverconfig.xml: Ensure the server is fully restarted (not just reloaded). Verify the file is in the correct directory (server root, not game client).
  • Loot respawn not working: LootRespawnDays counts in‑game days, not real‑time hours. If set to 30, players must experience 30 full days before containers respawn.
  • Air drops never arrive: Check AirDropFrequency is not set to 0. Also verify that the server’s world time is advancing (players must be online for time to pass).
  • Inconsistent yields between players: Some harvest multipliers are affected by player skills, tool quality, and perk levels. This is intentional and not a server‑side bug.
  • Mod conflicts causing zero loot: Disable mods one by one to identify the culprit. Many overhaul mods replace vanilla loot tables entirely.

Best Practices for Server Admins

  1. Start with vanilla defaults and adjust one setting at a time. Sudden changes to multiple rates can make balancing impossible.
  2. Communicate changes to your players—especially drop‑on‑death and drop‑on‑quit rules. Unexpected item loss causes frustration.
  3. Test on a fresh map before applying settings to a live server. Existing chunks may retain old loot states.
  4. Match harvest rates to your desired playstyle:
    • Casual/Co‑op: Higher yields, faster progression, frequent air drops.
    • Balanced/Survival: Near‑vanilla rates with slight boosts to reduce grind.
    • Hardcore/Permadeath: Scarce resources, slow progression, high risk of item loss.
  5. Document your configuration in a simple text file. This makes it easy to reproduce your server setup after updates or wipes.