web stats

Terrain Leveling and Construction Techniques

Tags: construction, terrain, building, tools

Voxel Terrain System

7 Days to Die uses a voxel-based terrain system where every block can be modified. This allows for precise terrain shaping and construction.

Basic Leveling Tools

  • Shovel: Primary tool for digging dirt, sand, and clay. Right-click to place removed blocks elsewhere.
  • Auger: Power tool that rapidly removes terrain blocks. The "digging" mod increases its efficiency.
  • Pickaxe: For breaking stone and ore veins; can also be used on terrain but less efficiently.

Construction Methods

Frame-Based Leveling

Wooden frames can be placed to fill uneven terrain:

  1. Place wooden frame shapes in the gap
  2. Upgrade frames to full blocks (wood → cobblestone → concrete → steel)
  3. The upgraded blocks will conform to adjacent terrain

Terrain Painting

In Creative Mode (dm menu), players can use terrain brushes:

  • Raise/Lower: Adjust terrain height with adjustable brush size
  • Paint: Apply different terrain types (grass, dirt, sand)
  • Smooth: Blend adjacent terrain blocks for natural transitions

Advanced Techniques

  • Underground bases: Dig straight down 3×3 blocks, then create horizontal tunnels
  • Moats and trenches: Use augers to create defensive perimeters
  • Ramps and stairs: Create gradual inclines for vehicle access
  • Foundation leveling: Place frames at the lowest point, then build upward for even foundations

Common Issues and Solutions

  • Floating blocks: Remove supporting blocks first to prevent physics glitches
  • Terrain regrowth: Ensure proper lighting to prevent grass/plant regrowth indoors
  • Performance: Large terrain edits may cause temporary lag; save frequently