Community Q&A (Hosting)
Tags: hosting, community, guides
Practical hosting articles: setup guides, hardware picks, networking fixes, automation, and stability tips for 7DTD servers.
- Botman Server Manager: Official Support Thread
Botman is a Lua-based automation layer that sits on top of your 7 Days to Die server. It listens to the telnet API and chat, exposing quality-of-life commands, protections, alerts, and scheduled tasks. Think of it as a second pair...
Tags: hosting, tools, botman, server-manager
- Troubleshooting Server Lag Beyond CPU/Memory/Latency
When hardware and ping look fine but players still rubber-band, the bottleneck is usually I/O, world churn, or misbehaving mods. Use the checks below to isolate the culprit. Quick checks Disk I/O : monitor world save intervals; slow SSDs or...
Tags: performance, lag, troubleshooting, hosting
- Set Up a Dedicated Server on a Separate PC (with Mods)
Running the server on a second PC keeps game performance smooth on your main rig. This checklist covers a clean install plus mod deployment. Install the server files Create a non-admin user for the service. Use SteamCMD: app_update 294420 validate...
Tags: setup, mods, dedicated-server, hosting
- Docker 7DTD Server with LinuxGSM (backups/monitoring/mods)
Containerizing the server keeps updates and dependencies tidy. LinuxGSM adds health checks, backups, and mod workflows on top. Container layout Image: Debian/Ubuntu base with linuxgsm.sh installed as sdtdserver user. Volumes: map /home/sdtdserver/serverfiles , /home/sdtdserver/.local/share/7DaysToDie , and /home/sdtdserver/logs to the host....
Tags: docker, linuxgsm, automation, backups, hosting
- Private Server Setup Questions
A private server for friends should prioritize security, predictable performance, and easy access. Here is a compact plan to get it right the first time. Network and access Forward ports 26900–26902 UDP/TCP to the host machine (or use a VPN...
Tags: setup, private-server, networking
- Local Server Harvest Rates
Tuning harvest and loot rates lets you match progression speed to your group. The settings below live in serverconfig.xml unless noted. Core settings BlockDamagePlayer : Raise to 150–200 for faster mining and block clearing; lower for a slower grind. LootAbundance...
Tags: server-config, rates, gameplay
- Hardware Spec Guidance for 7DTD Servers
7DTD servers prefer fast single-core performance, good I/O, and sufficient RAM. Scale with player count and map size, not just core count. Baseline for 8–12 players CPU: Modern 6–8 core at 4+ GHz boost (e.g., Ryzen 5600/7600 or Intel 12400/13400)....
Tags: hardware, performance, hosting
- Drop Mining Physics
The stability system tracks support from the ground up. Remove too much support and the ceiling collapses, taking you with it. Build mines like real structures. Rules of stability Every block checks support strength; long spans without pillars weaken quickly....
Tags: gameplay, physics, building
- Running a Server for Friends
You can keep things simple while still being reliable. Here is a weekend-friendly setup that doesn’t turn into a support job. Quick start Install the dedicated server with SteamCMD on a spare PC or VPS. Forward ports 26900–26902 UDP/TCP or...
Tags: setup, private-server, hosting
- Native Linux Server with Management Scripts
A lean Linux install with a couple of shell scripts is often all you need. This setup runs under systemd, captures logs, and keeps backups rotating. Layout Install the server under /opt/7dtd owned by a non-root user. Use tmux or...
Tags: linux, automation, hosting
- Choosing a CPU for Hosting: 14900K vs 9950X
7DTD is sensitive to single-core speed and benefits from a handful of extra cores for networking and background tasks. Both CPUs are strong; the best pick depends on your workload mix. What matters for 7DTD High boost clocks and cache...
Tags: hardware, cpu, performance, hosting
- Dedicated Server IPv6 Support and DS-Lite / CG-NAT Issues
7DTD servers primarily speak IPv4. If your ISP gives you DS-Lite or CG-NAT, inbound IPv4 connections may never reach your host. What works Public IPv4 with proper port forwarding remains the simplest path. IPv6 can work for clients on the...
Tags: networking, ipv6, nat, hosting
- Multiplayer Server Lag Under Stress
Heavy hordes or busy towns can overwhelm a server even when hardware looks fine. Reduce the load step by step until the hitches disappear. Tune the game load Lower MaxSpawnedZombies and MaxSpawnedAnimals gradually until horde nights run smoothly. Reduce view...
Tags: performance, lag, troubleshooting, hosting
- CSMM Cloud Hosted Server Manager
CSMM adds dashboards, player tracking, chat relays, and automation without installing a heavy control panel. The cloud edition lets you point your server at a managed instance. What you get Live map with online players, land claims, and log viewing....
Tags: csmm, tools, server-manager, hosting
- Running Multiple Server Instances on Windows Server 2016
You can host several 7DTD worlds on one Windows server as long as ports and folders are isolated. Folder and config layout Create a root folder per instance (e.g., D:/7dtd/alpha1 , D:/7dtd/alpha2 ). Copy the server files into each and...
Tags: windows, multi-instance, automation, hosting
- Visualizing No-Build Regions on a Server
Clear boundaries prevent base griefing and POI blocking. Show players where they can and cannot build. Built-in tools Use claim sizes and protected trader zones to reserve space automatically. Set LandClaimSize and LandClaimDeadZone so claims don’t overlap tightly in crowded...
Tags: admin-tools, land-claim, protection, hosting
- Allocs Mapping Not Rendering on Dedicated Server
If the Allocs web map shows grey tiles or never loads, the issue is usually file paths, permissions, or chunk data not being generated. Checklist Confirm the webserver modlet is present and enabled on the server (Mods/Allocs web map files)....
Tags: allocs, maps, troubleshooting, mods
- Home Server Build Advice
A home build should balance quiet operation, strong single-core speed, and reliable storage. Here is a balanced parts list for a mid-sized community server. Suggested build CPU: 6–8 core modern part (Ryzen 5600/7600 or Intel 12400/13400) with good cooling. RAM:...
Tags: hardware, home-server, budget, hosting
- High CPU Usage — Is This Normal?
7DTD will spike a single core hard during AI-heavy moments. Moderate to high usage is expected; constant 100% on one core needs tuning. What is normal Idle or low pop: 10–30% on one core, light use on others. Horde night:...
Tags: performance, cpu, monitoring, hosting
- Multiplayer with No Time Passing While Offline
The dedicated server keeps ticking even when empty. There’s no native “pause when empty,” but you can minimize offline progression. Options Short sessions : Shut down the server after the group logs off. Pair with a simple start script so...
Tags: server-config, gameplay, time, hosting