Mod compatibility in 7 Days to Die depends on how mods modify game files. There are three main types of mod conflicts:
Overhaul mods (like Darkness Falls, Undead Legacy) generally conflict with each other because they modify core game systems extensively. Smaller "modlets" can often be combined if they modify different aspects of the game.
| Mod Combination | Compatibility Level | Notes | Recommended Action |
|---|---|---|---|
| Darkness Falls + Undead Legacy | Incompatible | Both are complete overhauls with conflicting XML and DLL changes | Choose one overhaul mod |
| Ravenhearst + War of the Walkers | Incompatible | Both modify core progression and crafting systems extensively | Choose one overhaul mod |
| Overhaul + Quality of Life Modlets | Conditional | Some QoL modlets may work if they don't conflict with overhaul changes | Test individually, check mod documentation |
| Multiple Small Modlets | Usually Compatible | If they modify different XML files and don't overlap | Use load order to resolve conflicts |
| Map Mods + Overhaul Mods | Usually Compatible | Map mods typically don't conflict with gameplay overhauls | Ensure proper installation order |
| Vehicle Mods + Overhaul Mods | Conditional | Depends on whether overhaul modifies vehicle XML files | Check for vehicle.xml conflicts |
7 Days to Die loads mods alphabetically by folder name. Use numerical prefixes to control load order:
Mods/
├── 01_BaseMod/
├── 02_UI_Enhancements/
├── 03_Vehicle_Addons/
└── 04_Compatibility_Patches/
| Conflict Type | Resolution Method | Tools Needed |
|---|---|---|
| XML Conflicts | Manual merging using XML diff tools | 7D2D Mod Editor, Notepad++, XML comparison tools |
| Asset Conflicts | Rename asset files or adjust load order | File explorer, understanding of Unity asset bundles |
| DLL Conflicts | Contact mod authors for compatibility patches | Harmony knowledge, programming experience |
| Recipe Conflicts | Create compatibility patch with merged recipes | XML editing, understanding of recipe syntax |
Important: Always back up your save files and game installation before experimenting with mod combinations. Use a mod manager like the 7D2D Mod Launcher to easily enable/disable mods.
For multiplayer servers, all clients must have the exact same mods installed. Our hosting plans include: